Customer Reviews for

Project Arcade: Build Your Own Arcade Machine

Average Rating 4.5
( 11 )
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Most Helpful Favorable Review

1 out of 1 people found this review helpful.

A MUST HAVE for any project arcade newbie!!!

Project Arcade is JUST what the doctor ordered!! I am a relative amateur when it comes to all things technical. I commishioned an expert to make a cocktail arcade cabinet for my in-laws for their anniversary and immediately wanted to learn how to do this for myself. Aft...
Project Arcade is JUST what the doctor ordered!! I am a relative amateur when it comes to all things technical. I commishioned an expert to make a cocktail arcade cabinet for my in-laws for their anniversary and immediately wanted to learn how to do this for myself. After reading many message boards and websites I found myself question whether or not this was something I could handle. I decided to order Project Arcade after hearing about it on the BYOAC message boards. BOY, am I happy I did!! This book is a COMPLETE step-by-step guide on how to put your own MAME cabinet together...from scratch. I even learned how a keyboard and mouse work after reading this book! I read it cover to cover in under a week and now I'm off to start my own project. If you're interested in putting a MAME cabinet together and need a little guidance (or alot!) I HIGHLY recommend this book.

posted by Anonymous on May 10, 2004

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Most Helpful Critical Review

1 out of 4 people found this review helpful.

Terrible

This is not worth the money

posted by 6625733 on June 20, 2011

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  • Anonymous

    Posted August 20, 2004

    several audiences

    Remember 1979? When Space Invaders conquered Japan and then stormed overseas to crush everything in its path? Then, in the space of 3 short years, it was rapidly obsoleted by Missile Command, Defender, PacMan and others. Yes, the world was young then, and so were you. Now you are grown up and respectable. But you want to go back? It is no coincidence that St Clair and his publisher painted the cover in a hazy sepia glow of nostalgia. What is it, a photo from the Civil War? Shameless tugging at your fading youth. St Clair shows us an amazing cottage industry that has sprung up in the shadows, to supply items like arcade spinners, trackballs and keyboard encoders. Unsurprisingly, the book is heavily hardware oriented. For the most part, it is about new versions of old hardware. Emulations or simulations on current PCs aren't really the attraction here. Instead, it is the entire retro ambiance. Like the full arcade size versions of the games. Now it is possible, if you plonk down enough cash, to buy these items, in toto. But he writes for several different audiences. One is the person who likes to build such games for herself. Another is the person who can't afford to buy a finished game. A third is someone who wants to make and sell such games. Naturally, these audiences may overlap.

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