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1 out of 1 people found this review helpful.
A MUST HAVE for any project arcade newbie!!!
posted by Anonymous on May 10, 2004Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted August 20, 2004
Remember 1979? When Space Invaders conquered Japan and then stormed overseas to crush everything in its path? Then, in the space of 3 short years, it was rapidly obsoleted by Missile Command, Defender, PacMan and others. Yes, the world was young then, and so were you. Now you are grown up and respectable. But you want to go back? It is no coincidence that St Clair and his publisher painted the cover in a hazy sepia glow of nostalgia. What is it, a photo from the Civil War? Shameless tugging at your fading youth. St Clair shows us an amazing cottage industry that has sprung up in the shadows, to supply items like arcade spinners, trackballs and keyboard encoders. Unsurprisingly, the book is heavily hardware oriented. For the most part, it is about new versions of old hardware. Emulations or simulations on current PCs aren't really the attraction here. Instead, it is the entire retro ambiance. Like the full arcade size versions of the games. Now it is possible, if you plonk down enough cash, to buy these items, in toto. But he writes for several different audiences. One is the person who likes to build such games for herself. Another is the person who can't afford to buy a finished game. A third is someone who wants to make and sell such games. Naturally, these audiences may overlap.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.