Paperback(1st ed.)
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Overview
Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!
Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.
You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!
Product Details
ISBN-13: | 9781430239840 |
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Publisher: | Apress |
Publication date: | 12/23/2011 |
Edition description: | 1st ed. |
Pages: | 604 |
Product dimensions: | 7.50(w) x 9.20(h) x 1.50(d) |
About the Author
Table of Contents
• The Big Picture• How to Get Started
• Your First Android Project
• Examining Your First Project
• A Bit About Eclipse
• Enhancing Your First Project
• Rewriting Your First Project
• Using XML-Based Layouts
• Employing Basic Widgets
• Working with Containers
• The Input Method Framework
• Using Selection Widgets
• Getting Fancy with Lists
• Still More Widgets and Containers
• Embedding the WebKit Browser
• Applying Menus
• Showing Pop-up Messages
• Handling Activity Lifecycle Events
• Handling Rotation
• Dealing with Threads
• Creating Intent Filters
• Launching Activities and Sub-Activities
• Working with Resources
• Defining and Using Styles
• Handling Multiple Screen Sizes
• Introducing the Honeycomb UI
• Using the Action Bar
• Fragments
• Handling Platform Changes
• Accessing Files
• Using Preferences
• Managing and Accessing Local Databases
• Leveraging Java Libraries
• Communicating via the Internet
• Services: The Theory
• Basic Service Patterns
• Alerting Users via Notifications
• Requesting and Requiring Permissions
• Accessing Location-Based Services
• Mapping with MapView and MapActivity
• Handling Telephone Calls
• Fonts
• More Development Tools
• The Role of Alternative Environments
• HTML5
• PhoneGap
• Other Alternative Environments
• Dealing with Devices
• Where Do We Go from Here?