Beginning Android 4

Beginning Android 4

Beginning Android 4

Beginning Android 4

Paperback(1st ed.)

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Overview

Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.

Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!

Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.

You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!


Product Details

ISBN-13: 9781430239840
Publisher: Apress
Publication date: 12/23/2011
Edition description: 1st ed.
Pages: 604
Product dimensions: 7.50(w) x 9.20(h) x 1.50(d)

About the Author

Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the "Building Droids" column for AndroidGuys and the "Android Angle" column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing "cooperative democracy."

Table of Contents

• The Big Picture
• How to Get Started
• Your First Android Project
• Examining Your First Project
• A Bit About Eclipse
• Enhancing Your First Project
• Rewriting Your First Project
• Using XML-Based Layouts
• Employing Basic Widgets
• Working with Containers
• The Input Method Framework
• Using Selection Widgets
• Getting Fancy with Lists
• Still More Widgets and Containers
• Embedding the WebKit Browser
• Applying Menus
• Showing Pop-up Messages
• Handling Activity Lifecycle Events
• Handling Rotation
• Dealing with Threads
• Creating Intent Filters
• Launching Activities and Sub-Activities
• Working with Resources
• Defining and Using Styles
• Handling Multiple Screen Sizes
• Introducing the Honeycomb UI
• Using the Action Bar
• Fragments
• Handling Platform Changes
• Accessing Files
• Using Preferences
• Managing and Accessing Local Databases
• Leveraging Java Libraries
• Communicating via the Internet
• Services: The Theory
• Basic Service Patterns
• Alerting Users via Notifications
• Requesting and Requiring Permissions
• Accessing Location-Based Services
• Mapping with MapView and MapActivity
• Handling Telephone Calls
• Fonts
• More Development Tools
• The Role of Alternative Environments
• HTML5
• PhoneGap
• Other Alternative Environments
• Dealing with Devices
• Where Do We Go from Here?
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