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Dark Lord: School's Out
     

Dark Lord: School's Out

4.8 9
by Jamie Thomson
 

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After acclimating to the inane customs of the blathering human fools, Dirk Lloyd has managed to make contact with his home in the Darklands. Unfortunately, his powers have betrayed him yet again. His new, and dare he say it, good friend Sooz has been transported to his Iron Tower of Despair, where she awaits what is sure to be a slow and painful end. Little does

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Dark Lord: School's Out 4.8 out of 5 based on 0 ratings. 9 reviews.
Anonymous More than 1 year ago
Cool! B)
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Moon~Whoa! Slow down a bit!! Tjat was way to fast! Four stas. Same for Critic.
Anonymous More than 1 year ago
Bios. Shadow club is for wolves and cats (tigers, lions, cougars, foxes, and leapoards alowwed). Rules: follow leader instructions. No godmodding. Leader: Shade. Type: black jaguar/panther. Gender: female. Ok. Ranks: kit/pup/cubs; they will begin training at three moons, no exceptions. Their training starts as tips from the leader and groups to watch hunting parties. Mids; mids are four moons to six moons. The training they go through it stradedgy planning and daily excersize. Aprentices: six moons to ten moons is aprentice training. Aprentices go on hunting and fighting parties. Gaurds: gaurds still have fighting training, but instead of having one mentor the whole colony helps to train. Fighters/warriors: they go to patrol the borders and must fight when attacked. Gaurds are allowed to hide, but they must attack any who tell them to let them in. You must be at least four-teen moons to get this rank. Strongholders: this rank is allowed to have a mate. They must protect eachother as well as the colony. Lifeholders: this rank is allowed to have young. There is a chance you will never get to the next rank if you choose to have young. Assasins: this rank must follow orders closely. You must be at least twenty moons to access it. Their job is to keep numbers low on wolf packs and cat clans and lion prides. Medicine: this rank heals others. Co-deputy: there will be two of these at a time. They will become deputy when they die... if they die. Deputy/co-leader: they decide hunting routines and where hunting parties will go as well as who is in each one. This is the only rank that may challenge the leader. Leader's mate: this rank is the highest you can get without challenging the leader. They decide territory boundaries and manage assasins. Leader: this is the highest rank. You obey the leader's orders at all costs. You must start as an aprentice or a child.
Anonymous More than 1 year ago
"Greetings, children."
Anonymous More than 1 year ago
Theres already a pumpin high schoo rp at 'night' res 2, join there... its about as hoppin as naplo
Anonymous More than 1 year ago
They walk in " hi"
Anonymous More than 1 year ago
Looks around
Anonymous More than 1 year ago
Hi h*3 says*