Geometric Tools for Computer Graphics / Edition 1by Philip Schneider, David Eberly, David H. Eberly
Pub. Date: 09/26/2002
Publisher: Elsevier Science
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation,/i>
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Hi,- this is a great book and the resources are compiled into a good bundle. it would be nice to have some reference to OGC standards to 3D and 2D geometry. Excellent work!
I bought 'Collision Detection in Interactive 3D Enviroments' and '3D Game E ngine Design' and i did not understand them. So, I bought this book and it explains all this math stuff very well. Its goal is so you UNDERSTAND the material thank God. Basically if you know nothing about linear algebra and this advanced geometry, this book will teach you it very well. So, in order to understand these more advanced books you need to read this book. And, yes theres errors, but the aurthor has a web site listing all the corrections. So with the corrects, its errorless. I read these books and enjoeyed them, since they are more than 255 characters, I cannot post them in the ' Include some related titles you also enjoyed: (optional)' window (you ought to know better Mr. Programmer!: '3D Game Engine Design' 'Collision Detection in Interactive 3D Enviroments' 'Physics for Game Developers' 'Programming in C++' 'C++ Effective Object-Oriented Software Construction' 'Data Structures with STL' 'Big Java' 'Game Programming Gems, Vol. 1' 'Digital Lighting & Rendering'