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Posted December 28, 2012
Posted January 4, 2010
Too many scripting errors, You may get stuck.
Chapter 3 has several errors in the scripting examples, which make it difficult to complete the examples. The iPhone "Game" programing development theory, from chapters 1-2 is pretty good. And, the over-all game programming examples (seem) valuable. The text gets into some cool sprite management examples, where you can develop your own home brewed collision detection, and AI logic. According to the post on the "Errata" the examples from pg 70 start to come together on page 79. [I have got that far yet]. Also The book doesn't claim to be for beginners. Nevertheless, I don't think scripting errors in a text about scripting, should go unrewarded. So if you decide to purchase the book, make sure to go to the Errata page on www.oreilly.com, if you get stuck.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.