The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

by Scott Lukas
The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

by Scott Lukas

Paperback(First Tion ed.)

$59.95 
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Overview

Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.


Product Details

ISBN-13: 9780240820934
Publisher: Taylor & Francis
Publication date: 09/07/2012
Edition description: First Tion ed.
Pages: 288
Product dimensions: 8.90(w) x 8.90(h) x 0.80(d)

About the Author

Scott Lukas is a key writer, speaker, and consultant on Themed Entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games and other contemporary consumer spaces. In the last five years, he has become a recognizable industry speaker and has provided keynote addresses and workshops in Germany, Orlando and California, including at the Themed Entertainment Association conference and Disney/ABC/Pixar events. He has been recognized with four teaching awards in his field.

Table of Contents

Preface
Chapter 1: The Nature of Themed and Immersive Spaces
Chapter 2: Designing Effective, Immersive, and Creative Spaces
Chapter 3: Atmosphere, Mood, and Effective Spaces
Chapter 4: Authenticity, Believability, Realism
Chapter 5: The Guest, Experience, and Immersion
Research Break
Chapter 6: The Brand and the Senses
Chapter 7: Material Culture, Technology, and Interactivity
Chapter 8: Loyalty, Tradition, Change, and the Future
Further Reading
Key Terms

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