The Pathwalker's Guide To The Nine Worldsby Raven Kaldera
The Pathwalker's Guide to the Nine Worlds is the first written exploration of the ancient Norse/Germanic cosmology not by academics and mythologists, but by the experiences of northern-tradition spirit-workers astrally visiting the Cosmos of the World Tree and the Nine Worlds that surround it. Written as a travelogue and etiquette-primer for would-be worldwalkers, and
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Pathwalker’s Guide to the Nine Worlds by Raven Kaldera is basically mostly UPG but contains several references to lore through out the book. Generally, this book explains that the Nine Worlds of Yggdrasil are indeed real and can be traveled to via journeying or pathwalking. Journeying and pathwalking are also explained in the book as two different methods of spirit projection, basically the method you use to transcend worlds or what Raven might call world jumping. Midgard is a place people usually think of that is physical, our world. Raven explains that Midgard is actually another world in and of its self which exists within the alignment of the great tree Yggdrasil. He explains that Midgard is basically the sister word to our own but is not part of our world, but he believes it was once part of our world at one time. Pathwalker’s Guide to the Nine Worlds is all about the Nine Worlds themselves. Which means he includes details about the denizens of each world and the seasons of each world. He speaks about the dangers in each world and what you might face and that they are not a playground for you to simply wonder around in without getting in trouble somewhere. He explains that these worlds exist without our interaction and have existed for far longer than humans here were aware of it. There is advice in dealing with each type of race of being and what to expect in each world and he also makes note of how certain customs might be performed. For example, you don’t say no to a dwarf when they offer you a gift. On the other hand, he might also say that accepting certain gifts from lets say the Alfar; might lead you to becoming poisoned or tricked in some way. Pathwalker’s Guide to the Nine Worlds acts as a literal guide like you will truly be traveling there and covers things on how to project yourself outward in a few different ways but also talks about what you should bring along with you. (He says that if you don’t enchant natural derived materials like cotton clothes and other tools made out of wood, or some natural cloth that it will be harder to enchant and carry with you when you go forth.) There are a lot of details in this book that speak about the way things look in the different worlds and how each world is very unique. I can’t personally say I’ve ever been to any of these worlds, but I do not judge the authors explanations or experiences due to my own being very realistic in nature. Would I recommend this book? Well that depends. If you want something that is UPG and a better glimpse into the Nine Worlds that fills the holes that lore and other sources do not hold, then yes this book is for you. If you’re only focused on reading things about the lore and history then no, it isn’t for you at all. Either way the knowledge provided here is very valuable, especially if you view the gods and other beings in the worlds of Yggdrasil to be real and have their own cultures, and individuality. This book isn’t for people looking for historical facts in our world, this book is about the focus of the worlds in the spirit-world and speaks about them very realistically. So depending on your interests and your beliefs this book could be for you or not at all. My personal opinion about this book is that it is a great book, full of information concerning not just the Nine Worlds but the beings that inhabit them. I feel that it fills in the gaps of my own personal practice, beliefs, and provides a knowledge not available here in our world when it comes to facts based on history and lore. If you have read Raven’s books in the past and liked them, then this book, Pathwalkers’s Guide to the Nine Worlds, is for you.