Xcode 3 Unleashedby Fritz Anderson
Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.
Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle./i>
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The book is virtually useless because Xcode's compiler has been updated so much. For instance the very first example, once you fix the missing comma, it actually runs without any errors. This book was written for Xcode 3.0 but they're up to Xcode 3.2.3 now and the next release will be 4.0 in a few months. I had no problem with the math, programming is a form of language with math intertwined so I actually found that bit very nice. I actually gave up on the book shortly after buying it because there's no source code available online so you have to type in all the code yourself. If you buy the PDF version from Safari like I did it doesn't come with the any code (the hard copy does have a CD). The reason I picked it back up today was because I ran across the author's website for the source code at x3u (dot) manoverboard (dot) org but unfortunately the author did not keep his promise to publish updates so there's not new info even for Xcode 3.1. Over all I can not recommend this book even a little bit and am quite disappointed in my own purchase.
I was excited at first. The book has lots of screen shots to illustrate the step-by-step approach to downloading and installing the developers kit. Being a coder for decades, Part 1 was simple to understand. Then we get to Chapter 2, page 20, where our first practice example is coding a linear regression routine. (Apparently, plotting Space Shuttle trajectory options based on fuel/load capacities was too easy.) The rest of the book expands using more and more complex mathematics. This is not what I was looking for.