Computer Graphics - General & Miscellaneous

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  1. The Graphic Designer's Guide to Portfolio Design: 2nd Edition (12/15/2008)

    List Price $45.00

    Publisher: Wiley, John & Sons, Incorporated

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    Paperback $23.68 (Save 47%) $1.99 $14.94 (Save 66%)
  2. Perfect Digital Photography Second Edition  

    Perfect Digital Photography Second Edition: 2nd Edition (6/17/2009)

    List Price $39.99

    Publisher: McGraw-Hill Professional Publishing

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    Paperback $30.21 (Save 24%) $8.71
  3. Break into the Game Industry: How to Get a Job Making Video Games (Career Series)  
  4. The Adobe Photoshop Layers (12/2/2011)

    (2)

    List Price $43.95

    Publisher: Taylor & Francis

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    Paperback $26.26 (Save 40%) $10.18
  5. Adobe Dreamweaver CS5: Comprehensive (3/10/2011)

    List Price $167.95

    Publisher: Cengage Learning

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    Paperback $146.41 (Save 12%) $4.50 $47.96 (Save 71%)
  6. Microsoft Publisher 2010: Comprehensive (1/6/2011)

    List Price $172.95

    Publisher: Cengage Learning

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    Paperback $151.33 (Save 12%) $4.45 $43.06 (Save 75%)
  7. Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation  
  8. Adobe Indesign CS4 Revealed (2/27/2009)

    Publisher: Cengage Learning

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    Paperback $109.95 $1.99 $36.50 (Save 66%)
  9. The Art of Watching Films: 8th Edition (4/13/2011)

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    List Price $161.67

    Publisher: McGraw-Hill Higher Education

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    Paperback $128.99 (Save 20%) $81.45 $53.67 (Save 66%)
  10. Exploring Color Photography Fifth Edition: From Film to Pixels  
  11. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting  
  12. How to Cheat in Maya 2012: Tools and Techniques for Character Animation  
  13. LabVIEW Graphical Programming: 4th Edition (7/17/2006)

    List Price $83.00

    Publisher: McGraw-Hill Professional Publishing

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    Paperback $64.88 (Save 21%) $22.88
  14. Drawing Shortcuts: Developing Quick Drawing Skills Using Today's Technology  
  15. Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming  
  16. Mathematics for 3D Game Programming and Computer Graphics  
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