The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.

  • The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
  • Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
  • Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
1100351627
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.

  • The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
  • Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
  • Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
37.49 In Stock
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

eBook1st ed. (1st ed.)

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Overview

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.

  • The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
  • Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
  • Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Product Details

ISBN-13: 9781430226154
Publisher: Apress
Publication date: 04/28/2010
Sold by: Barnes & Noble
Format: eBook
Pages: 664
File size: 5 MB

About the Author

Steve Fulton and Jeff Fulton are twin brothers who have worked in the web game industry for the past ten years. Together they have designed, programmed, and developed over 200 Flash games of every imaginable genre for the corporate, indie, and viral Flash game markets. The brothers run the popular and influential Flash/retro game development site 8-Bit Rocket (http://8bitrocket.com) They update the site daily with news, tutorials, games, and musing about Flash and the viral Flash game world.

Table of Contents

The Basic Game Framework.- The Second Game Theory.- Creating an AS3 Game Framework.- Creating Super Click.- Building Games.- Laying The Groundwork for Flak Cannon.- Building the Flak Cannon Game Loop.- Laying the Groundwork for No Tanks!.- Creating the Full No Tanks! Game.- Creating the Color Drop Casual Puzzle Game.- Creating the Dice Battle Puzzle Game.- Blit Scrolling in a Tile-Based World.- Creating an Optimized Post-Retro Game.- Creating a Viral Game: Tunnel Panic.
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