Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More

Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More

by Raffaele Cecco
Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More

Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More

by Raffaele Cecco

eBook

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Overview

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.

By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

  • Tackle JavaScript optimization and understand how it impacts performance
  • Create fast-moving graphics by combining old-school DHTML with jQuery
  • Learn advanced UI techniques using the jQuery UI and Ext JS libraries
  • Build games with collision detection, object handling, and JavaScript scrolling techniques
  • Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more
  • Create applications for the small screen with jQuery Mobile and PhoneGap
  • Use Google’s data visualization tools to create interactive dashboards

Product Details

ISBN-13: 9781449313074
Publisher: O'Reilly Media, Incorporated
Publication date: 07/11/2011
Sold by: Barnes & Noble
Format: eBook
Pages: 282
File size: 4 MB

About the Author

Raffaele Cecco is a veteran software developer from the European video games industry. He served as Technical Director at London-based software studio King of the Jungle Ltd, where he created software for clients such as Hasbro and Virgin. He has also worked with web technologies and retail e-commerce systems.

Table of Contents

  • Preface
  • Chapter 1: Code Reuse and Optimization
  • Chapter 2: DHTML Essentials
  • Chapter 3: Scrolling
  • Chapter 4: Advanced UI
  • Chapter 5: Introduction to JavaScript Games
  • Chapter 6: HTML5 Canvas
  • Chapter 7: Vectors for Games and Simulations
  • Chapter 8: Google Visualizations
  • Chapter 9: Reaching the Small Screen with jQuery Mobile
  • Chapter 10: Creating Android Apps with PhoneGap
  • Colophon
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