3D Computer Graphics: A Mathematical Introduction with OpenGL
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.
1111420208
3D Computer Graphics: A Mathematical Introduction with OpenGL
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.
135.0
In Stock
5
1

3D Computer Graphics: A Mathematical Introduction with OpenGL
396
3D Computer Graphics: A Mathematical Introduction with OpenGL
396Hardcover(New Edition)
$135.00
135.0
In Stock
Product Details
ISBN-13: | 9780521821032 |
---|---|
Publisher: | Cambridge University Press |
Publication date: | 05/19/2003 |
Edition description: | New Edition |
Pages: | 396 |
Product dimensions: | 7.28(w) x 10.31(h) x 1.02(d) |
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