3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

by Carol MacGillivray, Anthony Head
     
 

Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.

Ideal if you are a web designer with

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Overview

Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.

Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.

Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.

Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.

For extra tips, information and help visit www.3dfortheweb.info

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Product Details

ISBN-13:
9780240519104
Publisher:
Taylor & Francis
Publication date:
07/17/2004
Series:
Focal Press Visual Effects and Animation Series
Edition description:
Book with CD-ROM
Pages:
328
Product dimensions:
7.46(w) x 9.70(h) x 0.78(d)

Table of Contents

Introduction
Chapter 1 - 3D for Beginners. Basic Buttons
Why we all love buttons
Introducing modeling in 3D
How to make a simple 3D button
Preparing your button for the web
Get your button on the Web
Making a turtle in 3D
How to animate a turtle
Making a turtle into an animated button
Interview with Mach-Parat

Chapter 2 - Representation and Interface Design
Website issues
Creating a product based 3D website
Exercise: A realistic approach to 3D
Exercise: The fun approach to 3D
Creating the 'wow' factor - sexy graphics
Making the a website in Flash
Creating a multi-page website
Designing 3D websites
Finishing off a Flash website
Interview with Who's We Studios

Chapter 3 - An introduction to Real time 3D
Working in 3D
3D engines
Maintaining a frame rate
Creating content for real time 3D
Exporting to Shockwave
Putting the knowledge into practice - Creating a sound toy
Exercise: Making the sound toy
Introduction to Macromedia Director
The important parts of the Director interface
Making our sound toy move
Interview with Eduardo Carrillo

Chapter 4 - Designing and Making Characters
Animation - The chores and the charms
Character design
Modeling in 3D
The eyes have it - How to make expressive eyes
Creating a quirky character for Flash
Creating the Hitme character
Forward and Inverse Kinematics
Applying the Skin Modifier
Animating the Hitme character
Making the animation interactive
Interview with Neostream

Chapter 5 - Making Characters for Shockwave
Deciding how to model and animate
Animating and exporting using linked hierarchies
Making a single mesh character
UVW mapping
Material mapping the Keystone character
The Unwrap UVW Map modifier
Interview with Electric Puppet

Chapter 6 - Animating for 3D interactivity
A live-action movie
Biped
Using Physique to attach your mesh
Animating the Biped for a Game
The waiting game
Walk cycles
Exporting our Character
Importing into Director
Adding a Camera
Interview with Titoonic

Chapter 7 - Building Virtual Environments
A real and virtual world
Terrains
Terrain building in a 3D application
Terrain building in Director
Trees
Water
Sky, clouds and backgrounds
Creating a new world
Interview with Ezone

Chapter 8 - Creating a Shockwave 3D Game
A generic approach
Marketing and financing
Planning
Game design
Physical point of view
Avoiding objects (collision detection)
Making a game world
Assembling a game
The future for 3D on the Web

Free CD of tutorials and links.

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