3D for the Web: Interactive 3D animation using 3ds max, Flash and Director [NOOK Book]

Overview

"Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D game or project a reality for the internet as well as learning generic skills allowing you to use many applications." Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a
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3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

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Overview

"Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D game or project a reality for the internet as well as learning generic skills allowing you to use many applications." Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.

Audience: Students on digital moving image and media studies courses. Artists/animators in the 3D industry and online gaming. Web designers. People who know 3D or web, but not both. It's assumed readers will have some basic knowledge of 3d using either: Maya; 3D Studio Max; SoftImage XSI; Cinema 4D XL or LightWave. Also architects, CAD designers, mechanical designers, digital artists, amateur web builders.

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Product Details

  • ISBN-13: 9781136132452
  • Publisher: Taylor & Francis
  • Publication date: 9/27/2004
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 328
  • File size: 10 MB

Table of Contents

Ch. 1 3D for beginners : basic buttons 5
Ch. 2 Interface design for 3D Websites 53
Ch. 3 An introduction to real time 3D 89
Ch. 4 Designing and making characters 123
Ch. 5 Making characters for Shockwave 159
Ch. 6 Animating for 3D interactivity 191
Ch. 7 Building virtual environments 229
Ch. 8 Making a 3D game 269
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted July 2, 2007

    Wonderful book

    I've just finished reading this book, and I think it gives a great overview and some decent depth on the subject of real time 3D on the web. It focuses on Shockwave3D as a delivery format (along with some discussion of Flash which I could have done without), and on 3ds Max as a modeling and animation platform. It focuses entirely on real time 3D, mostly for use in games, covering such topics as modeling, animation, collision detection, texturing, and game dynamics. This is by far the best book I've seen on this subject. My only complaints are that I could have done without the Flash discussion - Flash is a 2D format and there are jillions of books on it already - and I wish that they had discussed other modeling and animation platforms besides 3ds Max. Maybe Cinema 4D, LightWave, or Blender. But these are small complaints, and overall I think it's a great book.

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