- Shopping Bag ( 0 items )
Audience: Students on digital moving image and media studies courses. Artists/animators in the 3D industry and online gaming. Web designers. People who know 3D or web, but not both. It's assumed readers will have some basic knowledge of 3d using either: Maya; 3D Studio Max; SoftImage XSI; Cinema 4D XL or LightWave. Also architects, CAD designers, mechanical designers, digital artists, amateur web builders.
|Ch. 1||3D for beginners : basic buttons||5|
|Ch. 2||Interface design for 3D Websites||53|
|Ch. 3||An introduction to real time 3D||89|
|Ch. 4||Designing and making characters||123|
|Ch. 5||Making characters for Shockwave||159|
|Ch. 6||Animating for 3D interactivity||191|
|Ch. 7||Building virtual environments||229|
|Ch. 8||Making a 3D game||269|
Posted July 2, 2007
I've just finished reading this book, and I think it gives a great overview and some decent depth on the subject of real time 3D on the web. It focuses on Shockwave3D as a delivery format (along with some discussion of Flash which I could have done without), and on 3ds Max as a modeling and animation platform. It focuses entirely on real time 3D, mostly for use in games, covering such topics as modeling, animation, collision detection, texturing, and game dynamics. This is by far the best book I've seen on this subject. My only complaints are that I could have done without the Flash discussion - Flash is a 2D format and there are jillions of books on it already - and I wish that they had discussed other modeling and animation platforms besides 3ds Max. Maybe Cinema 4D, LightWave, or Blender. But these are small complaints, and overall I think it's a great book.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.