3D Game Animation For Dummies

Overview

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

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Overview

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Want to use your skills as an artist in the multibillion-dollar video game industry? Not sure where to start? Start with 3D Game Animation for Dummies. Kelly Murdock introduces everything from core technical skills to job hunting.

Murdock starts by explaining the tools and processes associated with 3D game content development. Then, download the book’s practice files and the free Maya Personal Learning Edition, and get to work: designing interfaces, modeling scenery and props, adding details with materials, creating realistic environments with textures and lighting.

Next, Murdock turns to designing, modeling, and animating characters, introducing techniques ranging from keyframing to morphing. There’s a full section on cut scenes: high-quality 3D animations that appear upfront and between levels, helping you deepen your storyline. Simple, friendly, and surprisingly thorough, this book really can jump-start your 3D animation career. Bill Camarda, from the August 2005 Read Only

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Product Details

  • ISBN-13: 9780764587894
  • Publisher: Wiley
  • Publication date: 6/10/2005
  • Series: For Dummies Series
  • Edition number: 1
  • Pages: 399
  • Sales rank: 1,409,984
  • Product dimensions: 9.25 (w) x 7.50 (h) x 0.84 (d)

Meet the Author

Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.

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Table of Contents

Introduction 1

Part I: Creating 3D Content for Games 5

Chapter 1: Getting Started with 3D Game Animation 7

Chapter 2: Game and Art Design, and Creating Storyboards 19

Chapter 3: Starting with Traditional Animation Basics 29

Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds 39

Chapter 4: Creating Game User Interfaces 41

Chapter 5: Modeling Scenery and Props 59

Chapter 6: Adding Details with Materials 87

Chapter 7: Mapping Textures 97

Chapter 8: Creating Effective Lighting 115

Part III: Designing, Modeling, and Animating Game Characters 131

Chapter 9: Techniques for Modeling Characters 133

Chapter 10: Discovering the Basics of 3D Animation 173

Chapter 11: Animating Characters 193

Chapter 12: Animating Facial Movements 209

Chapter 13: Automating Reactions with Dynamics 217

Part IV: Animating Game Cut Scenes 227

Chapter 14: Animating Scene Elements 229

Chapter 15: Animating with Particles 241

Chapter 16: Rendering an Animation 253

Part V: The Part of Tens 265

Chapter 17: Ten Types of Tools Used by Game Companies 267

Chapter 18: Ten Creative Jobs in the Animation Industry 279

Chapter 19: Ten Ways to Land a Job as a 3D Game Animator 287

Appendix A: Using Game Engine Tools 305

Appendix B: Glossary of Animation Terms 337

Appendix C: Directory of Animation Schools 351

Index 355

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