3D Game Animation For Dummies

Overview

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion
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Overview

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion
Read More Show Less

Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Want to use your skills as an artist in the multibillion-dollar video game industry? Not sure where to start? Start with 3D Game Animation for Dummies. Kelly Murdock introduces everything from core technical skills to job hunting.

Murdock starts by explaining the tools and processes associated with 3D game content development. Then, download the book’s practice files and the free Maya Personal Learning Edition, and get to work: designing interfaces, modeling scenery and props, adding details with materials, creating realistic environments with textures and lighting.

Next, Murdock turns to designing, modeling, and animating characters, introducing techniques ranging from keyframing to morphing. There’s a full section on cut scenes: high-quality 3D animations that appear upfront and between levels, helping you deepen your storyline. Simple, friendly, and surprisingly thorough, this book really can jump-start your 3D animation career. Bill Camarda, from the August 2005 Read Only

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Product Details

  • ISBN-13: 9780764587894
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 6/10/2005
  • Series: For Dummies Series
  • Edition number: 1
  • Pages: 399
  • Sales rank: 962,133
  • Product dimensions: 9.25 (w) x 7.50 (h) x 0.84 (d)

Meet the Author

Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.
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Table of Contents

Introduction.

Part I: Creating 3D Content for Games.

Chapter 1: Getting Started with 3D Game Animation.

Chapter 2: Game and Art Design, and Creating Storyboards.

Chapter 3: Starting with Traditional Animation Basics.

Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds.

Chapter 4: Creating Game User Interfaces.

Chapter 5: Modeling Scenery and Props.

Chapter 6: Adding Details with Materials.

Chapter 7: Mapping Textures.

Chapter 8: Creating Effective Lighting.

Part III: Designing, Modeling, and Animating Game Characters.

Chapter 9: Techniques for Modeling Characters.

Chapter 10: Discovering the Basics of 3D Animation.

Chapter 11: Animating Characters.

Chapter 12: Animating Facial Movements.

Chapter 13: Automating Reactions with Dynamics.

Part IV: Animating Game Cut Scenes.

Chapter 14: Animating Scene Elements.

Chapter 15: Animating with Particles.

Chapter 16: Rendering an Animation.

Part V: The Part of Tens.

Chapter 17: Ten Types of Tools Used by Game Companies.

Chapter 18: Ten Creative Jobs in the Animation Industry.

Chapter 19: Ten Ways to Land a Job as a 3D Game Animator.

Appendix A: Using Game Engine Tools.

Appendix B: Glossary of Animation Terms.

Appendix C: Directory of Animation Schools.

Index.

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