3D Game Art F/X and Design

3D Game Art F/X and Design

by Luke Ahearn
     
 

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Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments

Overview

Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games.

Product Details

ISBN-13:
9781932111446
Publisher:
Paraglyph Press, Inc.
Publication date:
09/28/2001
Pages:
408
Product dimensions:
8.12(w) x 9.96(h) x 1.00(d)

Meet the Author

Ahearn is the Art Director/Development Consultant on The Army Game Project and a professor of computer science at the Naval Postgraduate School.

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