3d Game Creation (Cyberrookies Series)

3d Game Creation (Cyberrookies Series)

by Luke Ahearn
     
 

CyberRookies: 3D Game Creation is part of the CyberRookies series of books written for the technically savvy Net Generation (11-23 year olds) interested in computing. This how-to book teaches aspiring game developers how to create their own 3D games without any programming skills. For every computer/video game on the market, there are an equal number of new ones…  See more details below

Overview

CyberRookies: 3D Game Creation is part of the CyberRookies series of books written for the technically savvy Net Generation (11-23 year olds) interested in computing. This how-to book teaches aspiring game developers how to create their own 3D games without any programming skills. For every computer/video game on the market, there are an equal number of new ones brewing, including those you wish you could create. Well now you can turn your game ideas into reality using state-of-the art game creation tools that don't require any programming skills! Whether you want to create a shoot'em up game, a strategy game or another one of the various genres, you'll learn everything about conceptualizing and building a game including how to create and manipulate images, animations, and sound. This is a great way for beginners to learn the techniques of game development and gain an in-depth understanding of how the process works. KEY FEATURES:

* Detailed tutorials walk through the creation of 3 complete games
* Explains the basics of 2D and 3D game creation and the types of hardware and software needed to get started
* Includes two ready-to-use game engines (The Games Factory and the PIE 3D GCS) that make game creation easy and affordable
* Teaches how to create, capture, and manipulate images and animations to use in your games
* Covers all the major game genres from maze, card, and quiz games, to shoot ‘em up, Sims, fighting and many more
* CD includes the free, unregistered version of TGF to create GAM files that can be played with other TGF users, sample games to play and explore, the PIE 3D GCS, sound utilities, and other valuable tools and assets for acomplete game creation package. The games created with this version of TGF can only be saved as .gam files to be played on machines with TGF

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Product Details

ISBN-13:
9781584500674
Publisher:
Cengage Delmar Learning
Publication date:
08/01/1901
Series:
Cyberrookies Series
Edition description:
BK&CD-ROM
Pages:
350
Product dimensions:
7.46(w) x 9.22(h) x 1.08(d)

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