3D Game Programming All in One / Edition 2

3D Game Programming All in One / Edition 2

4.2 4
by Kenneth C Finney
     
 

ISBN-10: 1598632663

ISBN-13: 9781598632668

Pub. Date: 11/06/2006

Publisher: Cengage Learning


"3D Game Programming All in One, Second Edition" is perfect for anyone interested in learning the skills and processes involved in making games. This new edition of the bestselling book shows readers how to design and create every aspect of a fully featured game. Starting with an introduction to game programming and the gaming industry the book covers game engines

Overview


"3D Game Programming All in One, Second Edition" is perfect for anyone interested in learning the skills and processes involved in making games. This new edition of the bestselling book shows readers how to design and create every aspect of a fully featured game. Starting with an introduction to game programming and the gaming industry the book covers game engines, scripts, textures, modeling, sound and music, and more. Written by a professional game programmer with almost 30 years of programming experience, the book allows readers to turn their game ideas into reality by combining the skills they learn to create a sample game. The Torque game engine, along with all of the source code, tools, and other resources needed to complete the exercises in the book, are included on the accompanying CD-Rom.

Product Details

ISBN-13:
9781598632668
Publisher:
Cengage Learning
Publication date:
11/06/2006
Edition description:
Older Edition
Pages:
1120
Product dimensions:
7.30(w) x 9.10(h) x 2.80(d)

Related Subjects

Table of Contents


1. Introduction to 3D Game Development 2. Introduction to Programming 3. 3D Programming Concepts 4. Game Programming 5. Gameplay 6. Network 7. Common Scripts 8. Introduction to Textures 9. Skins 10. Creating GUI Elements 11. Structural Material Textures 12. Terrains and Skyboxes 13. Introduction to Modeling with Milkshape 14. Making a Player Model 15. Making a Vehicle Model 16. Making Weapons and Items 17. Making Structures 18. Making the Game World Environment 19. Creating and Programming Sound 20. Game Sound and Music 21. Creating the Game Mission 22. The Game Server 23. The Game Client 24. The End Game Appendices A: The Torque Game Engine Reference B: Game Development Resources on the Internet C: Game Development Tool Reference D: Creator Reference

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3D Game Programming All in One 5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
Nada12 More than 1 year ago
it doesn't matter if you are beginner or professional you could get great benefits from this book