3D Game Programming All in One / Edition 1

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Overview

"3D Game Programming All in One, Second Edition" is perfect for anyone interested in learning the skills and processes involved in making games. This new edition of the bestselling book shows readers how to design and create every aspect of a fully featured game. Starting with an introduction to game programming and the gaming industry the book covers game engines, scripts, textures, modeling, sound and music, and more. Written by a professional game programmer with almost 30 years of programming experience, the book allows readers to turn their game ideas into reality by combining the skills they learn to create a sample game. The Torque game engine, along with all of the source code, tools, and other resources needed to complete the exercises in the book, are included on the accompanying CD-Rom.

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Product Details

  • ISBN-13: 9781592001361
  • Publisher: Cengage Learning
  • Publication date: 4/19/2004
  • Series: Course Technology PTR Game Development Ser.
  • Edition description: Older Edition
  • Edition number: 1
  • Pages: 848
  • Product dimensions: 7.40 (w) x 9.16 (h) x 1.98 (d)

Meet the Author

Kenneth C. Finney teaches in the Game Development and Entrepreneurship program at the University of Ontario Institute of Technology, in Oshawa, Ontario, Canada, where he runs the Game Development Workshop. Ken has taught game design, level and GUI design, game development, programming, and prototyping at the Art Institute of Toronto where he was lead faculty member in the Game Art & Design program for five years. Ken is the creator of the popular TubettiWorld "Online Campaign" Mod and the "QuicknDirty" game management tools for NovaLogic's Delta Force 2 game series. In addition to being an associate developer of the Torque Game Engine at GarageGames, Ken is the author of several books about game programming including 3D Game Programming All In One, 1st & 2nd Editions and Advanced 3D Game Programming All In One. Ken is 50% owner of TubettiWorld Games, Inc. (TWG), an Ontario-based company that is creating a new and unique Action/Adventure game based on the original TubettiWorld design, using Torque Game Engine Advanced. The team that Finney has assembled at TWG was responsible for delivering a 3D action racing game for a major U.S. toy manufacturer in 2008.

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Table of Contents

1. Introduction to 3D Game Development 2. Introduction to Programming 3. 3D Programming Concepts 4. Game Programming 5. Gameplay 6. Network 7. Common Scripts 8. Introduction to Textures 9. Skins 10. Creating GUI Elements 11. Structural Material Textures 12. Terrains and Skyboxes 13. Introduction to Modeling with Milkshape 14. Making a Player Model 15. Making a Vehicle Model 16. Making Weapons and Items 17. Making Structures 18. Making the Game World Environment 19. Creating and Programming Sound 20. Game Sound and Music 21. Creating the Game Mission 22. The Game Server 23. The Game Client 24. The End Game Appendices A: The Torque Game Engine Reference B: Game Development Resources on the Internet C: Game Development Tool Reference D: Creator Reference

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted July 2, 2005

    The best book ever!

    I was comptly lost without this book. I had no clue what a GUI editor was. this book showed me everything I needed to know.

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  • Anonymous

    Posted March 14, 2005

    Good for using torque engine

    I read this book. WAs not what i expected i thought i was going to learn how to design games. I did but with the torque engine at garagegames.com It includes ULTRAEDIT QUARK MILKSHAPE. All products are demos. It includes demo games that wher made with this engine

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