3D Game Programming for Teens / Edition 1

3D Game Programming for Teens / Edition 1

by Eric D. Grebler
     
 


"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and… See more details below

Overview


"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as the reader incrementally builds a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once the reader has mastered those basics they can apply them to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.

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Product Details

ISBN-13:
9781592009008
Publisher:
Cengage Learning
Publication date:
05/18/2006
Series:
For Teens Ser.
Edition description:
BK&CD-ROM
Pages:
350
Product dimensions:
7.40(w) x 9.10(h) x 1.03(d)
Age Range:
12 - 17 Years

Table of Contents


PART ONE: Talking the Talk 1. A Quick Gaming History 2. The Gaming Industry 3. Becoming the World''s Best Gaming Programmer 4. Anatomy of a Game 5. Designing a Game 6. 3D Game Spelling Bee PART TWO: Walking the Walk 7. BlitzBasic 3D 8. Programming Your First 3D Game 9. Setting the Stage 10. Lights...Camera...No Action (yet!) 11. Shapes 12. Texture Mapping 13. Action 14. Reaction aka Cool Effects 15. Graphics 16. Levels 17. Meshes 18. Welcome Screens 19. Sounds 20. Putting it all Together 21. What's Next?

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