3D Game Programming with DirectX 8.0

3D Game Programming with DirectX 8.0

3.6 3
by Clayton E Crooks
     
 
Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game. Written for beginner to intermediate level programmers and/or designers, this invaluable resource provides models, complete source code, and all the tools needed to create

Overview

Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game. Written for beginner to intermediate level programmers and/or designers, this invaluable resource provides models, complete source code, and all the tools needed to create a complete game. The program used throughout is DirectX 8.0, an engine that can be used by Visual Basic developers and still maintain excellent frame rates. The book explores the creation of graphics and provides the skills and software needed to complete a project, so it is a ?must-have? for anyone with the desire to design 2D or 3D games with DirectX 8.0.

Product Details

ISBN-13:
9781584500865
Publisher:
Cengage Learning
Publication date:
12/15/2001
Edition description:
BK&CD-ROM
Pages:
450
Product dimensions:
7.26(w) x 9.30(h) x 0.98(d)

Meet the Author

Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions for education, small business, and government entities. His articles have appeared in Dr. Dobbs, and he is the author of Awesome Game Creation 2/E.

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3D Game Programming with DirectX 8.0 3.7 out of 5 based on 0 ratings. 3 reviews.
Guest More than 1 year ago
This book, while not great on the programming aspect, is a great book to learn all aspects of game design. It covers the creation of models (characters), sound effects, and more. However, the book does not go into great detail with code. 70% of the book was designing characters and music, while the other 30% touched upon programming. Also, the one game that was programmed (which was a very interesting First Person Shooter) contained code which was not explained very well. Overall, I'd recommend this book to complete newbies. If you know how to create a simple 3D game, however, don't bother with this book.
Guest More than 1 year ago
While I would have preferred it to also handle 2D, the book does cover many aspects of DirectX. I would recommend this to anyone!
Guest More than 1 year ago
This book is 3/4 filled with basic tutorials on using ACID Music, MilkShape, and file formats. While the last 1/4th covers basic programming in Visual Basic, no C or C++. Beware.