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From Barnes & NobleThe Barnes & Noble Review
Summoning up new worlds requires multiple skills. Hence, Clayton Crooks's 3D Game Programming with Direct X 8.0. Perfect for beginning-to-intermediate-level programmers and game designers, this book combines a practical overview of the entire Windows game development process with specific introductions to several of the best and most cost-effective tools you'll need to get the job done.
Crooks begins by helping you organize (or fit into) your game development team, and building a design document that plans your storyline, levels, characters, navigation, user interface, and other key aspects of your game. You'll learn how to model your characters with MilkShape 3D, a $20 low-polygon modeler originally designed for Half-Life but now supporting 37 different file formats. You'll walk through creating textures and other art with PaintShop Pro, the poor man's Photoshop; then learn the basics of creating music and sound effects with both ACID and Cool Edit 2000.
Then, as the title promises, it's on to DirectX 8: installing the SDK, creating new projects, coding DirectX graphics with VB, utilizing Direct3D, and finally, working with TrueVision 3D, a set of powerful tools and engines that make it easier for VB developers to leverage the full power of DirectX. (Bill Camarda)
Bill Camarda is a consultant, writer, and web/multimedia content developer with nearly 20 years' experience in helping technology companies deploy and market advanced software, computing, and networking products and services. He served for nearly ten years as vice president of a New Jerseybased marketing company, where he supervised a wide range of graphics and web design projects. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks For Dummies®, Second Edition.