×

Uh-oh, it looks like your Internet Explorer is out of date.

For a better shopping experience, please upgrade now.

3D Game Textures: Create Professional Game Art Using Photoshop / Edition 2
     

3D Game Textures: Create Professional Game Art Using Photoshop / Edition 2

by Luke Ahearn
 

ISBN-10: 0240811488

ISBN-13: 9780240811482

Pub. Date: 06/10/2009

Publisher: Taylor & Francis

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and

Overview

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.

Product Details

ISBN-13:
9780240811482
Publisher:
Taylor & Francis
Publication date:
06/10/2009
Pages:
419
Product dimensions:
7.40(w) x 9.60(h) x 1.00(d)

Table of Contents

Introduction
The Photoshop Focus of This Book
What This Book Is Not
Whom This Book Is For
Overview
The Concept Artists

The Basics of Art
Introduction
Shape (2D) and Form (3D)
Light and Shadow
Texture
Color
Perspective
Quick Studies of the World Around You
Conclusion
Chapter Exercises

The Basics of Computer Graphic Technology
Introduction
Chapter Overview
Common Features of Graphic File Formats
The Power of Two and the Grid
UV Mapping
Game Optimizations
Conclusion
Chapter Exercises

Introduction to Shaders and Materials
Introduction
Shader Basics
Common Shader Effects
Node-Based Shader Systems
Basic Node Operations
Conclusion
Chapter Exercises

Preparing for Texture Creation
Introduction
Gathering Textures
Cleaning Your Textures
Warning
Storing Your Textures
Conclusion
Chapter Exercises

Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity
Introduction
The Concept Sketch
Determining Texture Needs
The Complete Scene
Building It Up Using Overlays
Tearing It Down for Shaders
Conclusion
Chapter Exercises

The Urban Setting: Low-Polygon, High-Texture Detail
Introduction
The Concept Sketch
Breaking Out the Materials in the Scene
Creating Bricks
Windows
Wood
Concrete
Details Using an Alpha Channel
Metal
Breaking Out the Details
Building It Up Using Overlays
Tearing It Down for Shaders
Conclusion
Chapter Exercises

The Fantasy Setting: High-Polygon, High-Texture Detail
Introduction
The Concept Sketch
Breaking Out the Materials in the Scene
Breaking Out the Details
Base Materials
Detail Textures
Tearing It Down for Shaders
The Complete Scene/Variation
Chapter Exercises

Exteriors
Introduction
The Concept Sketch
Breaking Out the Materials in the Scene
Additional Information: The Sky
Additional Information: Terrain
Tutorial: Clouds
Water

Game Effects
Introduction
Static Effects
Animated Effects
Particle Effects

Normal Maps and Multipass Shaders
Introduction
Vertex vs. Per-Pixel Lighting
Creating Normal Maps in Photoshop
Assets for a Futuristic Interior

Customer Reviews

Average Review:

Post to your social network

     

Most Helpful Customer Reviews

See all customer reviews