3d Graphics With Xna Game Studio 4.0

Overview

This step-by-step tutorial book is mainly for readers familiar with object-oriented programming and C# who are interested in taking the 3D graphics of their XNA games to the next level. It is useful learning material for those who are new to graphics and for those who want to expand their toolset. It can also be used by game developers as an implementation guide or reference for effects or techniques they are already familiar with. It can be read from beginning to end, with each chapter building on the last. Each...
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3D Graphics with XNA Game Studio 4.0

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Overview

This step-by-step tutorial book is mainly for readers familiar with object-oriented programming and C# who are interested in taking the 3D graphics of their XNA games to the next level. It is useful learning material for those who are new to graphics and for those who want to expand their toolset. It can also be used by game developers as an implementation guide or reference for effects or techniques they are already familiar with. It can be read from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing camera models, special effects, and so on. The chapters are filled with illustrations, screenshots, and example code, and each is based around the creation of one or more example projects. In the first chapter you will create a framework that is used and improved upon in the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models, and more.
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Product Details

  • ISBN-13: 9781849690041
  • Publisher: Packt Publishing
  • Publication date: 11/21/2010
  • Pages: 292
  • Product dimensions: 7.50 (w) x 9.25 (h) x 0.61 (d)

Meet the Author

James is a computer science student who has been programming for many years. He started with web design, learning HTML, PHP, JavaScript, and so on. Since then has created many websites including his personal XNA and game development focused blog http://www.innovativegames.net. In addition to web design he has interests in desktop software development and development for mobile devices such as Android, Windows Mobile, and Zune. However, his passion is for game development with DirectX, OpenGL, and XNA. Sean James lives in Claremont, CA with his family and two dogs. He would like to thank his family and friends who supported him throughout the writing of this book, and all the people at Packt Publishing who worked hard on the book and to support him. He would also like to thank the XNA community for providing such amazing resources, without which this book would not have been possible.
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