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3D Lighting: History, Techniques, and Concepts

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Everything you need to know about 3D lighting is covered in this comprehensive handbook. You'll learn how lighting really works by studying the nature of light, both its interactive properties and history. You'll also gain new insights into the physiology of seeing, the fundamentals of photography and cinematography, and the principles of color and materials. From there you'll explore various ways to apply lighting effectively through detailed tutorials using Lightwave, trueSpace, or 3D Studio Max. All of the techniques covered in the tutorials can also be applied to various other 3D applications.

Whether you are a beginner, intermediate, or advanced 3D artist, you'll find new ideas and techniques for enhancing the quality of your own models and characters. This is one lighting resource you definitely need in your graphics' library.

  • Covers the placement of lights in a variety of situations including figurative, architectural, and CG-characters
  • Explores important principles behind placing lights in photography/cinematography, controlling tonality, shadow generation, and light presence replication
  • Covers the ins and out of radiosity and ray tracing
  • Bridges the gap between traditional lighting and computer graphics
  • Demonstrates specialized lighting situations such as a car and characters in motion
  • Color insert illustrates many of the lighting techniques covered
  • A must-have reference filled with insights and techniques for lighting everything from portraits, reflective surfaces, and various textures to indoor and outdoor scenes
  • Detailed tutorials use the popular 3D programs Lightwave, 3D Studio Max, or trueSpace
  • Companion CD-ROM is filled with demos, tutorial files, and color images

A variety of programs and plug-ins demos are included for use with the tutorials in the book. The demos are either save disabled or time limited.
Darkling Simulations: Darktree Simbiont (Win)
Right Hemisphere: Deep Paint 3D (Win)
Credo Interactive: LifeForms 3.9 (Win/Mac)
Motional Realms: Reel Motion (Win/Mac)
Caligari: trueSpace 4.2 (Win)
tS Logic: 3D Light Array Generator (Win)
Windmill Fraser Multimedia: Sphereglo(Win)

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What People Are Saying

Richard H. Schrand
Richard H. Schrand, Technical Editor

This is the ultimate reference guide for learning the why's and how's of lighting scenes in your 3D application. Each page details the reasoning behind the various light structures, and the tutorials provide step-by-step instruction for applying the techniques. This is a must-have book to help you add that finishing touch to your photorealistic scenes.

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Product Details

  • ISBN-13: 9781584500384
  • Publisher: Cengage Learning
  • Publication date: 10/1/2000
  • Series: Techniques Series
  • Edition description: w/cd-rom
  • Pages: 496
  • Product dimensions: 7.75 (w) x 9.56 (h) x 1.33 (d)

Table of Contents

Experience of Light

Physiology of Light

Historical Perspective

Fundamentals of Photography/Cinematography

Color Theory

Types of Lights

Quality of Light

Lighting Situations

How a Computer Draws Visible Objects

The Art of Seeing: Evoking an Emotion

Warm Lighting




Composition and Layout

Practical Workflow

Post-Production Issues

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