3D Structure from Images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July 12, 2000, Revised Papers / Edition 1

3D Structure from Images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July 12, 2000, Revised Papers / Edition 1

by Marc Pollefeys
     
 

ISBN-10: 3540418458

ISBN-13: 9783540418450

Pub. Date: 03/14/2001

Publisher: Springer Berlin Heidelberg

This book constitutes the thoroughly refereed post-proceedings of the Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE 2000, held in Dublin, Ireland in July 2000.
The 12 revised full papers presented together with one invited paper and transcriptions of the panels following the three sessions were carefully

Overview

This book constitutes the thoroughly refereed post-proceedings of the Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE 2000, held in Dublin, Ireland in July 2000.
The 12 revised full papers presented together with one invited paper and transcriptions of the panels following the three sessions were carefully reviewed and revised for inclusion in the book. The papers are organized in topical sections on computation and algorithms, visual scene representations, and extended environments.

Product Details

ISBN-13:
9783540418450
Publisher:
Springer Berlin Heidelberg
Publication date:
03/14/2001
Series:
Lecture Notes in Computer Science Series, #2018
Edition description:
2001
Pages:
250
Product dimensions:
6.10(w) x 9.17(h) x 0.02(d)

Table of Contents

Invited Presentation.- Pursuing Reality with Image-Based Modeling, Rendering, and Lighting.- Computations and Alghorithms.- Frame Decimation for Structure and Motion.- Stabilizing Image Mosaicing by Model Selection.- On Computing Metric Upgrades of Projective Reconstructions under the Rectangular Pixel Assumption.- A Progressive Scheme for Stereo Matching.- Panel Session on Computations and Algorithms.- Visual Scene Representations.- Rendering with Non-uniform Approximate Concentric Mosaics.- Volumetric Warping for Voxel Coloring on an Infinite Domain.- A Compact Model for Viewpoint Dependent Texture Synthesis.- Augmented Reality Using Uncalibrated Video Sequences.- Panel Session on Visual Scene Representation.- Extended Environments.- Geometry and Texture from Thousands of Images.- VideoPlus: A Method for Capturing the Structure and Appearance of Immersive Environments.- Eyes from Eyes.- Sequential Localisation and Map-Building in Computer Vision and Robotics.- Panel Session on Extended Environments.

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