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This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998.
The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.
Invited Presentations.- Cumuli, Panorama, and Vanguard Project Overview.- Dualizing Scene Reconstruction Algorithms.- Multiview Relations and Correspondence Search.- Geometry of Multiple Affine Views.- Tensor Embedding of the Fundamental Matrix.- Optimal Estimation of Matching Constraints.- Matching and Reconstruction from Widely Separated Views.- Improving Block-Based Disparity Estimation by Considering the Non-uniform Distribution of the Estimation Error.- 3D Structure from Multiple Images.- Beyond the Epipolar Constraint: Integrating 3D Motion and Structure Estimation.- Multi-Camera Acquisitions for High-Accuracy 3D Reconstruction.- Metric 3D Surface Reconstruction from Uncalibrated Image Sequences.- Automatic 3D Model Construction for Turn-Table Sequences.- Calibration and Reconstruction Using Scene Constraints.- Geometrically Constrained Structure from Motion: Points on Planes.- Euclidean and Affine Structure/Motion for Uncalibrated Cameras from Affine Shape and Subsidiary Information.- From Ordinal to Euclidean Reconstruction with Partial Scene Calibration.- Imposing Euclidean Constraints During Self-Calibration Processes.- Interactive 3D Modeling from Multiple Images Using Scene Regularities.- Range Integration and Augmented Reality Applications.- Integration of Multiple Range Maps through Consistency Processing.- Fitting Geometrical Deformable Models to Registered Range Images.- The Use of Reality Models in Augmented Reality Applications.- Applying Augmented Reality Techniques in the Field of Interactive Collaborative Design.- A Guided Tour Through Multiview Relations.