3D Studio MAX 3(R) Professional Animation

Overview

3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal—real-world applications and advanced tutorials: make bipedal, quadra-pedal, and ...
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Overview

3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal—real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.
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Product Details

  • ISBN-13: 9780735709454
  • Publisher: New Riders
  • Publication date: 2/18/2000
  • Series: New Riders Professional Library Series
  • Edition description: BK&CD ROM
  • Pages: 634
  • Product dimensions: 7.42 (w) x 9.18 (h) x 1.46 (d)

Table of Contents

Introduction
Part I Animation Techniques
1 Animating with Multiple Modifiers 4
Animating Object Modifier Parameters 6
Using Free Form Deformation 18
Sub-Object Bends 27
Soft Selections and Linked Xform 32
Linked Xform for Anatomical Deformation 37
Adding Secondary Motion 46
Using Morpher and Skin 54
In Practice: Animating with Multiple Modifiers 70
Part II Character Animation
2 Basic Character and Creature Setup 74
Skeletons and Anatomical Structures 76
Forward Kinematics 79
Inverse Kinematics 82
Skeleton Rig Part I Leg, Ankle, and Toe Tree with IK 86
Skeleton Rig Part II Spine with Expressions 97
Skeleton Rig Part III Neck, Head, and Jaw 103
Skeleton Rig Part IV Pelvis Broken Hierarchy 106
Skeleton Rig Part V Arm, Wrist, and Finger Tree 108
Skeleton Rig Part VI Clavicle, Scapula Complex Shoulder 119
In Practice 120
3 Advanced Character and Creature Setup 122
Using MaxScript to Create a Gripper Function 124
Skeleton Rig Part I Three-Bone Rear Leg Tree 131
Skeleton Rig Part II Three-Bone Front Leg Tree 137
Skeleton Rig Part III Clavicle and Scapula Complex Shoulder 142
Skeleton Rig Part IV FK Spine 142
Skeleton Rig Part V Neck, Head, and Jaw 145
Skeleton Rig Part VI Pelvis Broken Hierarchy 146
Skeleton Rig Part VII MAXScript for the Tail 147
Multiped Six-Legged Setup 157
In Practice 158
4 Animating a Walk 160
The Mechanics of Walking 162
Animating a Two-Legged Walk 173
Creating a Four-Legged Walk 195
Six-Legged Walks 204
In Practice 206
5 Facial Animation 208
The Facial Muscle Framework 210
Morphing Techniques for Facial Animation 228
Facial Lip Sync Breakdown 239
Track Reading 247
Eyes and Other Facial Features 252
Animating with the UVW Gizmo 260
Keys to Successful Facial Animation 261
In Practice: Facial Animation 263
6 Animating with Biped 264
Creating a Biped 267
Manipulating a Biped 268
Animating a Biped 271
Freeform Animation 293
Attaching the Hands and Feet to MAX Objects 295
Saving and Loading Canned Motions 302
Motion Capture 311
Motion Flow Mode 317
In Practice: Biped 323
7 Animating with Physique 326
Overview 328
Using Physique 331
Physique and Biped 351
Creating Realistic Bulges 354
Tendons 362
Transferring and Storing Physique Data 367
In Practice: Physique 369
8 Mesh Deformation 370
Types of Meshes 372
Mapping and Mesh Deformation 378
Deformations Using FFD Lattices 379
Flex 383
Basic Skeletal Deformation 390
Getting Meshes Ready for Bones 395
Skin 400
In Practice: Mesh Deformation 403
Part III Animating the Environment
9 Animating Cameras 406
Understanding Traditional Film Cameras 408
Digital Cameras for Storytelling 433
In Practice: Animating Cameras 460
10 Animating Lights and Atmospheres 462
Lighting and the Surface Normal 464
Atmospherics 478
Naturalistic Outdoor Scene 486
Special Effects 513
In Practice: Animating Lights 530
II Particle Systems, Space Warps, and Dynamics Simulations 532
Particle Systems 534
Creating Cigarette Smoke 538
Creating Underwater Bubbles 546
Creating a Waterfall 549
Creating a Flock of Birds 559
Creating Dust Trails with Expressions 564
Object Detonation with PArray 568
Rigid Body Dynamics Simulations 573
In Practice: Particles, Dynamics, and Space Warps 583
12 Deforming Objects with Space Warps 584
Space Warp Basics 586
Using Wave and Conform to Animate a Magic Carpet 598
Using FFD to Squish a Teapot Through a Hole 600
Using Displace to Create a Large Bedbug 604
In Practice: Deforming Objects with Space Warps 606
Recommended Readings 608
Index 610
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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted January 26, 2002

    Best 3d max book

    I have several 3d max books, and read through them all, but I would have to say this book is the best without a doubt. Professional Animation is the perfect animation book for advance users. I just hope there's going to be a part two to this book or hopefully a professional animation for 3dmax4.

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  • Anonymous

    Posted March 12, 2002

    This is the the one

    This book is helpfull to all users of 3D Studio Max.It helped me to better understand the construction of CGI Characters And now it takes me no time at all to Rig one. This book is the ' Bone Rigging Bible '.

    Was this review helpful? Yes  No   Report this review
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