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PART I: Getting Started with 3D Studio MAX R3.
Chapter 1: What's New in Release 3.
Chapter 2: Exploring the MAX Interface.
Chapter 3: Customizing the MAX Interface.
PART II: Working with Objects.
Chapter 4: Referencing External Objects.
Chapter 5: Importing and Exporting.
Chapter 6: Cloning Objects and Using Arrays.
Chapter 7: Selecting and Grouping Objects.
Chapter 8: Transforming Objects.
Chapter 9: Modifying Objects.
PART III: Modeling.
Chapter 10: Creating Primitive Objects.
Chapter 11: Working with Spline Shapes.
Chapter 12: Working with Meshes.
Chapter 13: Creating Patches.
Chapter 14: Creating Loft Objects.
Chapter 15: Building Compound Objects.
Chapter 16: Working with NURBS.
PART IV: Materials and Maps.
Chapter 17: Exploring the Material Editor.
Chapter 18: Using Material Maps.
Chapter 19: Working with Materials and Maps.
PART V: Lights and Cameras.
Chapter 20: Controlling Lights.
Chapter 21: Lighting Special Effects.
Chapter 22: Controlling Cameras.
Chapter 23: Camera Matching and Tracking.
PART VI: Particle Systems and Space Warps.
Chapter 24: Creating and Controlling Particle Systems.
Chapter 25: Using Space Warps.
Chapter 26: Particle System Special Effects.
PART VII: Model Systems.
Chapter 27: Building Linked Hierarchies.
Chapter 28: Using Schematic View.
Chapter 29: Creating an Inverse Kinematics System.
PART VIII: Animation.
Chapter 30: Animation Basics.
Chapter 31: Working with the Track View.
Chapter 32: Animatingwith Controllers.
Chapter 33: Using Expressions.
Chapter 34: Creating a Dynamic Simulation.
PART IX: Rendering and Post-Production.
Chapter 35: Working with Backgrounds, Environments, and Atmospheric Effects.
Chapter 36: Setting Rendering Parameters.
Chapter 37: Using Render Effects.
Chapter 38: Using Network Rendering.
Chapter 39: Using the Video Post Interface.
PART X: Extending MAX.
Chapter 40: Extending MAX with Plug-Ins.
Chapter 41: Using MAXScript.
Appendix A: Configuring a Sysem for 3D Studio MAX.
Appendix B: Exclusive Bible Plug-Ins.
Appendix C: What's On the CD-ROM?
End-User License Agreement.
CD-ROM Installation Instructions.
Posted May 5, 2001
Too many totorials in the book do not work. The author has used too many unexisting names (for example: 'particle system icon' on Page 680). To save you frustration and $, do not buy this book. I want to get a refund of the book. But I can't because I used highlighter on the book.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted December 20, 2000
This book is useless. Tools are poorly defined and the step by step tutorials leave a lot to be desired. This book is good only if you need a quick run down of what MAX can do.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted November 2, 2000
I've checked this book out, and it basically introduces you to the product, but it lacks the 'how to'. It skips the beginner steps needed to educate someone new to the product. It gives some basic stuff, but no how to's. I still dont know how to use 3d Studio Max after buying this book.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.