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Updated version of the bestselling 3ds Max book on the market
3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application.Find out ...
Updated version of the bestselling 3ds Max book on the market
3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application.Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras.
If you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.
Part I: Getting Started with 3ds Max 1
Quick Start: Laying Siege to the Castle Wall 3
Chapter 1: Exploring the Max Interface 17
Chapter 2: Controlling and Configuring the Viewports 43
Chapter 3: Working with Files, Importing, and Exporting 81
Chapter 4: Changing Interface Units and Setting Preferences 113
Part II: Working with Objects 127
Chapter 5: Creating and Editing Primitive Objects 129
Chapter 6: Selecting Objects and Setting Object Properties 161
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping 193
Chapter 8: Cloning Objects and Creating Object Arrays 223
Chapter 9: Grouping, Linking, and Parenting Objects 245
Part III: Modeling Basics 257
Chapter 10: Accessing Subobjects and Using Modeling Helpers 259
Chapter 11: Introducing Modifiers and Using the Modifier Stack 273
Chapter 12: Drawing and Editing 2D Splines and Shapes 307
Chapter 13: Modeling with Polygons 351
Chapter 14: Using the Graphite Modeling Tools and Painting with Objects 385
Part IV: Materials, Cameras, and Lighting Basics 427
Chapter 15: Using the Slate Material Editor 429
Chapter 16: Creating and Applying Standard Materials 447
Chapter 17: Adding Material Details with Maps 461
Chapter 18: Creating Compound Materials and Using Material Modifiers 501
Chapter 19: Configuring and Aiming Cameras 515
Chapter 20: Using Lights and Basic Lighting Techniques 533
Part V: Animation and Rendering Basics 563
Chapter 21: Understanding Animation and Keyframes 565
Chapter 22: Animating with Constraints and Simple Controllers 589
Chapter 23: Rendering a Scene and Enabling Quicksilver 611
Chapter 24: Rendering Non-Photorealistic Effects 635
Part VI: Advanced Modeling 639
Chapter 25: Building Complex Scenes with Containers, XRefs, and the Schematic View 641
Chapter 26: Deforming Surfaces and Using the Mesh Modifiers 673
Chapter 27: Working with Compound Objects 697
Chapter 28: Working with Solids and Body Objects 735
Chapter 29: Adding and Styling Hair and Fur, and Using Cloth 743
Part VII: Advanced Materials 761
Chapter 30: Using Specialized Material Types 763
Chapter 31: Working with Procedural Substance Textures 775
Chapter 32: Painting in the Viewport Canvas and Rendering Surface Maps 781
Chapter 33: Unwrapping UVs and Mapping Textures 797
Chapter 34: Creating Baked Textures and Normal Maps 833
Part VIII: Advanced Animation Techniques 845
Chapter 35: Using Animation Layers, Modifiers, and Complex Controllers 847
Chapter 36: Animating with the Expression Controller and Wiring Parameters 883
Chapter 37: Working with the F-Curve Editor in the Track View 901
Part IX: Working with Characters 939
Chapter 38: Understanding Rigging, Kinematics, and Working with Bones 941
Chapter 39: Animating Characters with CAT 967
Chapter 40: Skinning Characters 989
Part X: Dynamic Animation 1007
Chapter 41: Creating Particles and Particle Flow 1009
Chapter 42: Using Space Warps 1039
Chapter 43: Simulating Physics-Based Motion with MassFX 1063
Chapter 44: Animating Hair and Cloth 1079
Part XI: Advanced Lighting and Rendering 1087
Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity 1089
Chapter 46: Using Atmospheric and Render Effects 1107
Chapter 47: Rendering with mental ray and iray 1139
Chapter 48: Batch and Network Rendering 1157
Chapter 49: Compositing with Render Elements and the Video Post Interface 1173
Appendix A: What’s New with 3ds Max 2012 1203
Appendix B: What’s on the CD-ROM 1207
Posted October 13, 2014
"Let's go, Hollyfeather!" Dapplepaw was waiting impatiently for Hollyfeather to stop talking with Stormstar. "Alright, alright, let's go," Hollyfeather meowed. She turned to Bramblefrost. "If you're coming with us, you'd better come now!" Dapplepaw followed Hollyfeather out of the thorn barrier and was revealed to a vast, green forest. "Wow!" Dapplepaw squeaked. Suddenly Cinderpaw came through behind them. "Ooh," Cinderpaw stared at the looming trees. "Does the forest go on forever?" Dapplepaw asked Hollyfeather. "Not quite," replied Hollyfeather, with a hint of amusement. Bramblefrost interrupted. "Well? Let's go!" Hollyfeather nodded and started padding away from the camp. Bramblefrost caught up to Hollyfeather. "Where should we take them first?" Hollyfeather thought for a moment. "How about Sunningstones?" "Sure," Bramblefrost replied. Dapplepaw followed Hollyfeather and Bramblefrost closely until they stopped. They moved to the side so Dapplepaw and Cinderpaw could see. "This is Sunningstones," Bramblefrost explained. "SteamClan and us fight over it a lot, though SteamClan doesn't need it as much as PineClan does, but right now StreamClan has control over them." Hollyfeather told them. Dapplepaw stared at the rocks. They were smooth and gray, and behind them was a stream. "Well, we'd better get on," Bramblefrost said briskly. "Let's go to Fourtrees next," Hollyfeather suggested. |Fourtrees!| Dapplepaw thought excitedly. |I'm going to see Fourtrees! And attend Gatherings, now that I'm an apprentice!| Cinderpaw nudged her. "Come on! We're falling behind." Dapplepaw and Cinderpaw hurried to catch up. Soon they stopped where the forest gave way to a large clearing, surrounded by four huge oak trees. "That's amazing!" Dapplepa gasped. "Gatherings are here?" Cinderpaw asked. "Yes," Bramblefrost told her. Soon after they were shown the borders to StreamClan and ShadeClan and told BreezeClan was on the other side of Fourtrees, they arrived at Blackrocks. "There isn't much prey here, and there's a lot of adders and foxes," Hollyfeather mewed. "So choosing to hunt here wouldn't exactly be a good idea." "Well now, let's get back to camp," Bramblefrost said. Dapplepaw thought he was trying to get back as fast as he could. Hollyfeather looked up at the blackening sky. "You're right. Let's go." Once they were back at camp, Hollyfeather gestured to the apprentices' den. "Go meet your denmates," she urged. Dapplepaw nodded, and with Cinderpaw at her side, went into the den.
The end of chapter 2
1 out of 1 people found this review helpful.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted September 16, 2012
Please post your mii's name and your friend code. Remember two people have to register each other before they are both friends.
1 out of 3 people found this review helpful.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted October 18, 2014
Posted November 1, 2013
Posted November 1, 2013
Posted February 10, 2013
My miis name is Katie but I have no idea what my friend code is. I will tell you in about a week. Sorry for the wait I got water on my 3Ds and it wont turn on. I have to put it in rice with no battery for a week.
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Posted September 11, 2012
"Ow!" Opalleaf gasped. Her belly heaved. Her mate, Firepelt, raved to her side. "Is it time?" He asked. She nodded and Firepelt raced to get a medcat. Once he returned with Groundear he got to work with Opalleaf. She writhed in pain as the first kit slid out. It was a dark brown she cat. Groundear lickd the kits fur back wards to get it breathing. Opalleaf screamed again a pure white she kit slid out. Once again Groundear licked its fur backward. Firepelt nuzzled Opalleaf. "They r beautiful!" He whispered. Opalleaf purred at him. "What will we name them?" Firepelt asked. "The drk brown she kit will be Seedkit and the pure white she kit will be Frostkit." She meows happily. "Those are lovely names." He purred. Frostkit and Seedkit squirmed to their mothers bely and suckled. Opalleaf layed her ead down and drifted off to sleep. (Should write more?)
0 out of 2 people found this review helpful.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted February 13, 2013
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