3ds max 4 Magicby Sean Bonney, Laurent M. Abecassis, Sue Blackman
3ds max Magic will follow the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project will be 10-15 pages in length and provide instruction as well as suggestions for enhancing or modifying the project/effect. Each page will be designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column will be used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers' own design needs.