3ds max 4 Quick Reference / Edition 1

3ds max 4 Quick Reference / Edition 1

by Michele Bousquet
     
 

ISBN-10: 0766838889

ISBN-13: 9780766838888

Pub. Date: 09/28/2001

Publisher: Cengage Learning

For the beginner seeking an innovative way to learn how to use 3ds max® 4, as well as the power user in search of new and/or infrequently used features and functions, our 3ds max 4 Quick Reference is a must. This inventive online reference features a CD-ROM that auto-installs to appear as an option on the user's Help menu. Formatted just like the Help files

Overview

For the beginner seeking an innovative way to learn how to use 3ds max® 4, as well as the power user in search of new and/or infrequently used features and functions, our 3ds max 4 Quick Reference is a must. This inventive online reference features a CD-ROM that auto-installs to appear as an option on the user's Help menu. Formatted just like the Help files software users are accustomed to - with an Index, Search and Contents - it can be used immediately upon installation and at any point in the drawing session. To supplement the online information, the accompanying book contains a quick-start and workflow for each major area of 3ds max, including: modeling, material creation, lighting, Video Post effects, animation, and inverse kinematics. The result is a state-of-the-art Quick Reference package that enables 3ds max 4 users of all abilities to point and click their way through production of their own high-quality animations!

Product Details

ISBN-13:
9780766838888
Publisher:
Cengage Learning
Publication date:
09/28/2001
Edition description:
BK&CD-ROM
Pages:
128
Product dimensions:
7.34(w) x 9.18(h) x 0.30(d)

Related Subjects

Table of Contents

Meet 3ds max 4. What is 3ds max 4? Upgrade features from 3D Studio MAX R3. Why is the name different? Modeling. Quick Start. Basics. Workflow. Tips. Lighting: Quick Start. Light in Real Life. Lights in 3D software. Tips. Materials: Quick Start. Making Custom Materials. Working with Light Properties. Workflow. Working with a Paint Program. Video Post: Quick Start. What is Video Post. Effects. Workflow. Animation: Quick Start. How it Works . Traditional Animation. Keyframe Animation. Basic Animation. Animation with Controllers. Tips. Inverse Kinematics: What is Inverse Kinematics? Basics. Workflow. Setting up a Character. Making the Character Walk. Tips.

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