3ds max 5 Bible / Edition 1

3ds max 5 Bible / Edition 1

by Kelly L. Murdock
     
 

"This book is a valuable and insightful resource for beginning and advanced 3D artists alike looking to harness the most power from the vast capabilities of 3ds max 5."
-Phillip Miller, Vice President, Discreet Animation Products Group
* Build your first dynamic animation project today with unique Quick Start guide
* Master all the new features found in 3ds… See more details below

Overview

"This book is a valuable and insightful resource for beginning and advanced 3D artists alike looking to harness the most power from the vast capabilities of 3ds max 5."
-Phillip Miller, Vice President, Discreet Animation Products Group
* Build your first dynamic animation project today with unique Quick Start guide
* Master all the new features found in 3ds max 5 including Global Illumination, Radiosity, Character Posing, and Layers
* Create cutting-edge special effects for video, motion pictures, games, and television

If 3ds max 5 can do it, you can do it too . . .

Plunge into the world of professional animation with 3D expert Kelly Murdock, whose easy-to-follow tutorials and fluid explanations make this book a must-have for beginners and experienced users alike. He meets you wherever you are as a 3ds max user and elevates your skills to the next level. If you're a veteran, here is the indispensable road map to the complex variations of version 5. If you're meeting "Max" for the first time, the amazing Quick Start teaches you to build an eye-popping animation in your very first session!

Inside, you'll find complete coverage of 3ds max 5
* Add realistic lighting to your images with 3ds max 5's new Advanced Lighting features including Global Illumination, Radiosity, Photometric Lights, and Area Shadows
* Explore such new modeling features as Character Assemblies, improved bone tools, poseable skin, and a host of new poly object modeling additions such as extruding along a spline
* Increase scene details with materials and maps like the new Ink 'n' Paint material
* Automate the animation process with many improvements to the Track View, including Auto Tangents and Soft Selections
* Investigate new transform gizmos and other new version 5 interface elements

Bonus CD-ROM
* 3ds max, Version 5 demo
* All tutorial sample files, models, and bitmaps
* Exclusive plug-ins from Furious Research, including Rainbow atmospheric effect, Sketch render effect, and many more

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Product Details

ISBN-13:
9780764537035
Publisher:
Wiley
Publication date:
12/01/2002
Series:
Bible Series, #42
Edition description:
BK&CD-ROM
Pages:
1168
Product dimensions:
7.44(w) x 9.34(h) x 1.68(d)

Related Subjects

Table of Contents

Preface.

Acknowledgments.

Part I: Getting Started with 3ds max 5.

Quick Start: Animating a Space Shuttle Re-Entry.

Chapter 1: Exploring the Max Interface.

Chapter 2: Working with the Viewports.

Chapter 3: Working with Files.

Chapter 4: Customizing the Max Interface.

Part II: Working with Objects.

Chapter 5: Using Primitive Objects.

Chapter 6: Selecting Objects and Setting Object Properties.

Chapter 7: Cloning Objects.

Chapter 8: Grouping and Linking Objects.

Chapter 9: Transforming Objects.

Chapter 10: Using Modifiers.

Part III: Modeling.

Chapter 11: Modeling Basics.

Chapter 12: Drawing and Using 2D Splines and Shapes.

Chapter 13: Working with Meshes and Polys.

Chapter 14: Creating Patches.

Chapter 15: Working with NURBS.

Chapter 16: Building Compound Objects.

Chapter 17: Creating and Controlling Particle Systems.

Part IV: Materials and Maps.

Chapter 18: Exploring the Material Editor.

Chapter 19: Creating and Applying Materials.

Chapter 20: Using Material Maps.

Part V: Cameras and Lights.

Chapter 21: Controlling Cameras.

Chapter 22: Working with Lights.

Chapter 23: Advanced Lighting and Radiosity.

Part VI: Animation.

Chapter 24: Animation Basics.

Chapter 25: Working with the Track View.

Chapter 26: Using Space Warps.

Chapter 27: Restricting Movement with Constraints.

Chapter 28: Animating with Controllers.

Chapter 29: Using Expressions.

Chapter 30: Creating a Dynamic Simulation.

Part VII: Character Animation.

Chapter 31: Working with Bones and Skin.

Chapter 32: Working with Characters.

Chapter 33: Creating and Using Inverse Kinematics.

Part VIII: Rendering and Post-Production.

Chapter 34: Rendering Basics.

Chapter 35: Working with Environments and Atmospheric Effects.

Chapter 36: Using Render Elements and Render Effects.

Chapter 37: Raytracing.

Chapter 38: Network Rendering.

Chapter 39: Using the Video Post Interface.

Part IX: Adding Functionality with MAXScript and Plug-Ins.

Chapter 40: Using MAXScript.

Chapter 41: Using the Visual MAXScript Editor.

Chapter 42: Using Third-Party Plug-Ins.

Part X: Appendixes.

Appendix A: Configuring a System for 3ds max 5.

Appendix B: Max Keyboard Shortcuts.

Appendix C: Exclusive Bible Plug-Ins.

Appendix D: What's on the CD-ROM.

Index.

End-User License Agreement.

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