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3ds max 6 Bible
     

3ds max 6 Bible

by Kelly L. Murdock
 

* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization

• 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of

Overview

* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization

• 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto

• More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock

• A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more

• A sixteen-page, full-color insert shows how contributing artists are taking max to the next level

Product Details

ISBN-13:
9780764557637
Publisher:
Wiley
Publication date:
04/28/2004
Series:
Bible Series
Edition description:
BK&CD-ROM
Pages:
1310
Product dimensions:
7.56(w) x 9.26(h) x 2.42(d)

Related Subjects

Meet the Author

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including three previous editions of this book, 3ds max 6 Bible. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10).
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.
In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. He has recently formed a design company with his brother, Chris, called Logical Paradox Design.

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