3ds Max 9 Bible / Edition 1

3ds Max 9 Bible / Edition 1

by Kelly L. Murdock
     
 

ISBN-10: 0470100893

ISBN-13: 9780470100899

Pub. Date: 01/17/2007

Publisher: Wiley

"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
—Andre Surya, Award-winning Digital Artist

A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get

Overview

"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
—Andre Surya, Award-winning Digital Artist

A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.

  • Organize and blend sequences with the new Animation Layers feature
  • Explore Sun and Sky, Car Paint, and other new mental ray shaders
  • Combine and divide objects with ProBoolean and ProCutter
  • Create more accurate dynamic animations with updated reactor tools
  • Add greater realism with enhanced and integrated hair and fur tools
  • Reference objects, materials, and controllers with XRef

Animate a dancing cartoon moose

Isolate mapping surfaces with the Quick Planar map button

Add realistic motion to your model's hairstyle

What's on the DVD?
You'll find before-and-after example files for every tutorial in the book. The DVD also includes:

  • Models and textures to customize for your own designs
  • Rendered AVI files of animations used in the tutorials
  • All the Max files for every tutorial
  • Adobe tryout versions of After Effects®, Photoshop® CS2, Illustrator® CS2, and Premiere Pro

System Requirements: See the DVD appendix for details and complete system requirements.

Product Details

ISBN-13:
9780470100899
Publisher:
Wiley
Publication date:
01/17/2007
Series:
Bible Series
Edition description:
BK & DVD
Pages:
1312
Product dimensions:
7.38(w) x 9.26(h) x 2.40(d)

Table of Contents

Preface.

Acknowledgments.

Part I: Learning the Max Interface.

Quick Start: Animating a Dancing Cartoon Moose.

Chapter 1: Exploring the Max Interface.

Chapter 2: Controlling and Configuring the Viewports.

Chapter 3: Working with Files and XRefs.

Chapter 4: Using Vault and the Asset Tracking System.

Chapter 5: Customizing the Max Interface and Setting Preferences.

Part II: Working with Objects.

Chapter 6: Creating and Editing Primitive Objects.

Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers.

Chapter 8: Transforming Objects — Translate, Rotate, and Scale.

Chapter 9: Cloning Objects and Creating Object Arrays.

Chapter 10: Grouping and Linking Objects.

Chapter 11: Working with the Schematic View.

Chapter 12: Introducing Modifiers and Using the Modifier Stack.

Part III: Modeling.

Chapter 13: Learning Modeling Basics and Working with Subobjects.

Chapter 14: Drawing and Editing 2D Splines and Shapes.

Chapter 15: Modeling with Polygons.

Chapter 16: Deforming Surfaces and Using the Mesh Modifiers.

Chapter 17: Modeling with Patches and NURBS.

Chapter 18: Working with Compound Objects.

Chapter 19: Adding and Styling Hair, Fur, and Cloth.

Part IV: Materials and Maps.

Chapter 20: Exploring the Material Editor.

Chapter 21: Creating and Applying Simple Materials.

Chapter 22: Creating Advanced Multi-Layer Materials.

Chapter 23: Adding Material Details with Maps.

Chapter 24: Unwrapping UVs and Pelt Mapping.

Chapter 25: Creating Baked Textures and Normal Maps.

Part V: Cameras and Lighting.

Chapter 26: Configuring Cameras.

Chapter 27: Using Lights and Basic Lighting Techniques.

Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity.

Part VI: Animation.

Chapter 29: Understanding Animation and Keyframe Basics.

Chapter 30: Using Animation Layers.

Chapter 31: Using Animation Modifiers and Wiring Parameters.

Chapter 32: Animating with Constraints and Controllers.

Chapter 33: Working with Function Curves in the Track View.

Chapter 34: Combining Animations in the Motion Mixer.

Part VII: Dynamic Animation.

Chapter 35: Creating Particles and Particle Flow.

Chapter 36: Using Space Warps.

Chapter 37: Simulating Physics-Based Motion with reactor.

Chapter 38: Animating Hair and Cloth.

Part VIII: Characters.

Chapter 39: Understanding Rigging and Working with Bones.

Chapter 40: Adding Inverse Kinematics.

Chapter 41: Skinning Characters.

Chapter 42: Creating and Animating Bipeds.

Part IX: Rendering.

Chapter 43: Learning Rendering Basics.

Chapter 44: Using Atmospheric and Render Effects.

Chapter 45: Raytracing and mental ray.

Chapter 46: Batch and Network Rendering.

Part X: Post Processing.

Chapter 47: Compositing and Render Elements.

Chapter 48: Using the Video Post Interface.

Part XI: MAXScript and Plug-Ins.

Chapter 49: Automating with MAXScript.

Chapter 50: Expanding Max with Third-Party Plug-Ins.

Appendix A: What’s New with Max 9.

Appendix B: Installing and Configuring 3ds Max 9.

Appendix C: Max Keyboard Shortcuts.

Appendix D: What’s on the DVD.

Index.

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