3DTV Content Capture, Encoding and Transmission: Building the Transport Infrastructure for Commercial Services / Edition 1

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This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged-or are just emerging-in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure.

While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology.

Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV).

Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment.

System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.

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Editorial Reviews

From the Publisher
"Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein." (Videobased Tutorials, 26 January 2011)
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Product Details

  • ISBN-13: 9780470649732
  • Publisher: Wiley
  • Publication date: 9/28/2010
  • Edition number: 1
  • Pages: 248
  • Product dimensions: 6.40 (w) x 9.30 (h) x 0.80 (d)

Meet the Author

Daniel Minoli has many years of IT, telecom, and networking experience for end users and carriers, including work at AIG, ARPA think tanks, Bell Telephone Laboratories, ITT, Prudential Securities, Bell Communications Research (Bellcore/Telecordia), AT&T, Capital One Financial, and high-tech incubator Leading Edge Networks, Inc. In addition to his full-time actvites, he is also the author of several books on video services, information technology, telecommunications, and data communications. Minoli has taught as an adjunct professor at New York University, Rutgers University, Stevens Institute of Technology, and Monmouth University.

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Table of Contents

Preface xi

About the Author xiii

1 Introduction 1

1.1 Overview 1

1.2 Background 6

1.2.1 Adoption of 3DTV in the Marketplace 6

1.2.2 Opportunities and Challenges for 3DTV 16

1.3 Course of Investigation 19

References 24

Appendix A1 Some Recent Industry Events Related to 3DTV 26

2 3DV and 3DTV Principles 29

2.1 Human Visual System 29

2.1.1 Depth/Binocular Cues 33

2.1.2 Accommodation 34

2.1.3 Parallax 34

2.2 3DV/3DTV Stereoscopic Principles 35

2.3 Autostereographic Approaches 42

References 45

3 3DTV/3DV Encoding Approaches 47

3.1 3D Mastering Methods 51

3.1.1 Frame Mastering for Conventional Stereo Video (CSV) 51

3.1.2 Compression for Conventional Stereo Video (CSV) 55

3.2 More Advanced Methods 59

3.2.1 Video Plus Depth (V + D) 60

3.2.2 Multi-View Video Plus Depth (MV + D) 63

3.2.3 Layered Depth Video (LDV) 65

3.3 Short-term Approach for Signal Representation and Compression 69

3.4 Displays 69

References 69

Appendix A3 Color Encoding 73

Appendix B3 Additional Details on Video Encoding Standards 74

B3.1 Multiple-View Video Coding (MVC) 75

B3.2 Scalable Video Coding (SVC) 78

B3.3 Conclusion 79

4 3DTV/3DV Transmission Approaches and Satellite Delivery 81

4.1 Overview of Basic Transport Approaches 81

4.2 DVB 90

4.3 DVB-H 95

References 99

Appendix A4 Brief Overview of MPEG Multiplexing and DVB Support 101

A4.1 Packetized Elementary Stream (PES) Packets and Transport Stream (TS) Unit(s) 101

A4.2 DVB (Digital Video Broadcasting)-Based Transport in Packet Networks 104

A4.3 MPEG-4 and/or Other Data Support 105

5 3DTV/3DV IPTV Transmission Approaches 113

5.1 IPTV Concepts 114

5.1.1 Multicast Operation 115

5.1.2 Backbone 120

5.1.3 Access 125

5.2 IPv6 Concepts 132

References 135

Appendix A5 IPv6 Basics 138

A5.1 IPv6 Overview 138

A5.2 Advocacy for IPv6 Deployment-Example 157

6 3DTV Standardization and Related Activities 163

6.1 Moving Picture Experts Group (MPEG) 165

6.1.1 Overview 165

6.1.2 Completed Work 166

6.1.3 New Initiatives 178

6.2 MPEG Industry Forum (MPEGIF) 182

6.3 Society of Motion Picture and Television Engineers (SMPTE) 3D Home Entertainment Task Force 183

6.4 Rapporteur Group On 3DTV of ITU-R Study Group 6 184

6.5 TM-3D-SM Group of Digital Video Broadcast (DVB) 187

6.6 Consumer Electronics Association (CEA) 188

6.7 HDMI Licensing, LLC 189

6.8 Blu-ray Disc Association (BDA) 189

6.9 Other Advocacy Entities 190

6.9.1 3D@Home Consortium 190

6.9.2 3D Consortium (3DC) 190

6.9.3 European Information Society Technologies (IST) Project "Advanced Three-Dimensional Television System Technologies" (ATTEST) 191

6.9.4 3D4YOU 192

6.9.5 3DPHONE 196

References 198

Glossary 201

Index 225

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