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50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comic, Computer Games, and Graphic Novels
     

50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comic, Computer Games, and Graphic Novels

by Keith Thompson
 

The ability to render eye-catching, convincing robots is a vital skill for artists who design computer games or illustrate graphic novels and comic books. This book presents 50 robot designs for artists to copy, and then embellish with their own creative flourishes. Each design features step-by-step constructional drawings, with instructions for shading and

Overview


The ability to render eye-catching, convincing robots is a vital skill for artists who design computer games or illustrate graphic novels and comic books. This book presents 50 robot designs for artists to copy, and then embellish with their own creative flourishes. Each design features step-by-step constructional drawings, with instructions for shading and coloring. Among them are--

  • Basic robots, easy-to-create "starter" models
  • Wizards and alchemists
  • Clockwork robots, constructed from gears, cogs, and mechanical parts
  • Bipedal anti-tank robots engaging in future wars
  • Insect-like robots with computer brains
  • Robotic shock-troop robots for interstellar warfare
    Readers will also find advice on effective storytelling, avoiding simplistic clich©s, seeking out constructive criticism, and maintaining productive work habits. More than 200 instructive color illustrations.

  • Editorial Reviews

    Library Journal
    Some date the origin of robots to a mechanical crowing rooster placed atop the cathedral in Strasbourg, France, in 1350. In the 19th century, inventors like Seward Babbitt and Nikola Tesla designed motorized grippers and radio-controlled vehicles. In the 20th century, robotics brought us Robodoc to assist doctors in surgery and remote-controlled rovers that explored Mars. Thompson, a noted sci-fi and fantasy illustrator, teaches the artistic creation of a fantasy robot history-from an imagined Edo Period geisha robot to a late 21st-century personal assistant robot. Thompson takes a remarkably detailed look at rendering basic robots with simple shapes, then military robots, urban robots, law and order robots, and assistant robots. He teaches research and drawing, working traditionally and working digitally, with special attention to joints and movement, and, of course, exotic embellishments. A fun book that public libraries will find popular. Copyright 2006 Reed Business Information.

    Product Details

    ISBN-13:
    9780764133107
    Publisher:
    Barron's Educational Series, Incorporated
    Publication date:
    02/28/2006
    Pages:
    128
    Product dimensions:
    8.40(w) x 11.00(h) x 0.40(d)
    Age Range:
    14 - 18 Years

    Meet the Author


    Keith Thompson's illustrations have been featured in numerous books and magazines around the world, with many others available to buyers as fine-art prints. He lives in Ottawa, Canada.

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