A Scientific Introduction to Go

Overview

It is often difficult for beginners to learn go, because most teachers emphasize on teaching the development of local situations and fail to convey the more profound theory and concepts of the global game. This book tries to break through the traditional system of teaching go, which emphasizes experience alone. The language and illustrations used in this book can be easily comprehended by kids, so that everyone can understand these profound global concepts. It is our goal that through this book everyone can learn...
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Overview

It is often difficult for beginners to learn go, because most teachers emphasize on teaching the development of local situations and fail to convey the more profound theory and concepts of the global game. This book tries to break through the traditional system of teaching go, which emphasizes experience alone. The language and illustrations used in this book can be easily comprehended by kids, so that everyone can understand these profound global concepts. It is our goal that through this book everyone can learn to understand and enjoy the game of go!
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Product Details

  • ISBN-13: 9781889554914
  • Publisher: Yutopian Enterprises
  • Publication date: 2/28/2003
  • Pages: 288
  • Product dimensions: 7.46 (w) x 10.18 (h) x 0.72 (d)

Table of Contents

Foreword 8
A very important first look at a game of Go 9
Chapter 1 The Concept of Go and Its Rules 11
The Monopoly on the Go Board
The Universe in a Nutshell
A Fight for Intersections
Go Tidbits: Go and the Brain 15
Go Knowledge: Knowing Your Equipment 16
Go Knowledge: Basic Etiquette 17
Go Stone Games: A Small Devilish Maze 18
Chapter 2 Surrounding Territory 19
Gold Corners, Silver Sides, and Straw Center
Squares Are Bigger Than Rectangles
Go Tidbits: Five Vital Points of Go 22
Go Knowledge: Go Stones 23
Go History: Guo Shou (1) 24
Go Knowledge: Basic Etiquette (2) 25
Go Stone Games: A Large Devilish Maze 26
Chapter 3 You Are an Architect on the Go Board 27
Foundations and Building Walls
A Race Between a Turtle and a Rabbit
Go History: Guo Shou (2) 31
Go Knowledge: Determining Strength 32
Go Knowledge: Basic Etiquette (3) 33
Go Stone Games: Peter Pan Capturing Captain Hook 34
Chapter 4 Walls and Nets 35
Walls and Nets
Enclosing Territory Is Easier Than Surrounding Stones
Contact Fighting and Endangered Stones
Go History: Guo Shou (3) 43
Go Knowledge: Determining Strength (2) 44
Go Tidbits: The Uchikomi System of Bango 45
Go Stone Games: Kongming Qi (1) 46
Go Players: Go Seigen 47
Chapter 5 How to Play Go 48
The Meaning of Lines
Avoid Building Unnecessary Walls
Cash and Checks
Backyards and Houses
Exercises in Finding Bigger Territory 53
Exercises in Enclosing Territory 56
Exercises in Enclosing Territory (2) 61
Go Knowledge: Knowing Your Equipment (2) 65
Go Knowledge: Nine Pin in Go 66
Go Knowledge: Basic Etiquette (4) 67
Go Stone Games: Kongming Qi (2) 68
Go Players: Go Seigen (2) 69
Chapter 6 The Technique of Capturing Stones 70
Cracked Walls and Dangerous Buildings
Basic Capturing Techniques
Practical Capturing Techniques
Exercises in Basic Capturing Technique 76
Go Knowledge: A Go Meijin 83
Go Knowledge: Nine Pin in Go (2) 84
Go Knowledge: Basic Etiquette (5) 86
Go Stone Games: The Palace Duel 87
Go Players: Go Seigen (3) 88
Chapter 7 Life and Death 90
Death Trap or Haven
Stuck in the Throat
Big Eyes vs. Small Eyes
Alive with Two Eyes or Living Territory
Basic Techniques of Life and Death
Exercises in Basic Techniques of Life and Death 98
Go Knowledge: The Value of a Move 104
Go Knowledge: Basic Etiquette (6) 105
Go Knowledge: Time Limitations 106
Go Stone Games: Five Stones in a Row 107
Go Players: Go Seigen (4) 108
Chapter 8 Capturing Techniques 109
Can't Complete a Game in One Day
Don't Let the Hot Stone Burn Your Hand
A Connection That Cannot Be Played Directly
Two Consecutive Moves
Ladders and Railroad Tracks
Six Ladder Breakers
Visualization
Exercises in Capturing Techniques 116
Go Knowledge: Komi 120
Go Knowledge: Determining the Outcome of the Game 121
Go Stone Games: A Love Ladder 124
Chapter 9 Know Your Bad Moves 125
Proverbs for Not Making Bad Moves
Wasted Stones
Dumb Shapes
Overdeveloped Shapes
Collapsed Shapes
Weak Shapes
Dead Shapes
Bad Shape
False Sente
Go Knowledge: The Handicap System 132
Go Knowledge: Time Limitations (2) 133
Go Stone Games: Johnny Appleseed 134
Go Players: Go Seigen (5) 135
Chapter 10 Connect or Cut 136
Types of Connections
Techniques of Connecting
Connections on the First and Second Lines
Different Types of Cuts
Go Knowledge: Other Names of Go 143
Go Tidbits: The Professional System 144
Go Stone Games: Pearl out of the Ocean 145
Go Tidbits: Variations in Go 146
Go Players: Go Seigen (6) 147
Chapter 11 The Secrets of Connecting and Cutting 150
To Cut or Not to Cut
Can You Cut?
Prevent Being Cut
Rescuing Connections
Countermeasures Against Being Cut Apart
Techniques of Connecting
Exercises in Cutting and Connecting 160
Go Tidbits: When to Learn Go 167
Go Tidbits: Go Officials 168
Go Tidbits: The Professional System (2) 169
Go Stone Games: Yoga Game 170
Go Players: Lee Changho 171
Chapter 12 Capturing Races 174
Counting Liberties
Liberty of Ko
Rules of Thumb in Capturing Races
More Liberties Beat Fewer Liberties
Same Count, Be the First to
Reduce Liberties
Short of Liberties, Be the First to Add Liberties
Reduce External Liberties Before Common Liberties
Reduce External Liberties Before Capturing Internal Ko
Cutting Can Reduce Liberties, Connecting Can Add Liberties
Destroying an Eye Can Reduce Liberties, Making an Eye Can Add Liberties
An Eye Kills Blind
Big Eye Kills Small Eye
If the Difference in Outside Liberties Equals the Number of Common Liberties, the Side with More Liberties Wins
Same Eyes with More External Liberties Than Common
Liberties, the Side with More Liberties Wins
Exercises in Capturing Races 185
Go Tidbits: Dongpo Go 187
Go Tidbits: How to Get Strong 188
Go Tidbits: Professionals vs. Amateurs 189
Go Stone Games: Johnny Appleseed (2) 190
Go Players: Lee Changho (2) 191
Chapter 13 The Theory of Contact Fighting 194
Mutual Strengthening and Mutual Destruction
Fish in the Net
Creating and Using Endangered Stones and Cutting Points
Go Tidbits: Dongpo Go (2) 203
Go Knowledge: Replaying Professional Games 205
Go Stone Games: A Cat-and-Mouse Game 206
Go Players: Lee Changho (3) 207
Chapter 14 Basic Techniques of Contact Fighting 210
With Symmetrical Shapes, the Side That Plays First Is Favored
Diagonal Symmetries Contain Diagonal Shapes
Attachments Are More Powerful Than Diagonals
Play Two-Step Hanes Against Endangered Stones
Vital Stones Affect Life and Death
The Value of the Remnant
Stones Is Determined by Size
Some Sente Moves and Stones That Lead to Losses in Making
Life Should Be Given Up
Sacrifice of Stones Can Be Used to Gain Sente, Create Outward
Influence, or Exchange
Sacrificing Two Stones Is Better Than Sacrificing One
Sure-Win Proverbs in Contact Fighting
Exercises in Contact Fighting 224
Go Tidbits: Dongpo Go (3) 231
Go Knowledge: Recording Games 234
Go Stone Games: Black and White 235
Go Players: Lee Changho (4) 236
Chapter 15 Finalizing Territory 239
Territories Enclosed on the Fourth Line Are Not Secure
Territories Enclosed by Loose Stones Are Not Secure
Cracks in the Junction of Two Walls
Life and Death of Surrounded Stones
Rescue of Surrounded Stones
Endangered Stones as Walls
Cracks in Walls
Expanding the Corner: Diagonals on the Second Line
Expanding from Corners and Sides: Attachments on the
Second Line
Expanding from the Sides and Center: Pressing on the Fourth Line
Reducing Corners and Sides: Hane on the First and Second Lines
Pay Attention to Life and Death and Cutting Points
Fighting for Sente
Double Sente: Sum of Gain and Loss
Compound Endgame Moves: Average of Results
Endgame Exercises 251
Endgame Exercises (2) 253
Go Tidbits: Special Go 255
Go Stone Games: Five-Stones-in-a-Row Building Blocks 256
Go Players: Lee Changho (5) 257
Go Players: Colorful Life in the World of Black-and-White 260
Appendices
Solutions to Go Stone Games
A Small Devilish Maze 265
A Large Devilish Maze 266
Peter Pan Capturing Captain Hook 267
Kongming Qi 268
Kongming Qi (2) 269
The Palace Duel 270
A Love Ladder 271
Johnny Appleseed 272
Pearl out of the Ocean 273
Johnny Applessed (2) 274
Black and White 265
Lectures on Scientific Theory of Go 276
Secrets to Getting Strong 287
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