Actionable Gamification: Beyond Points, Badges, and Leaderboards

Learn all about implementing a good gamification design into your products, workplace, and lifestyle

Key Features
  • Explore what makes a game fun and engaging
  • Gain insight into the Octalysis Framework and its applications
  • Discover the potential of the Core Drives of gamification through real-world scenarios
Book Description

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design.

The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch.

After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.

What you will learn
  • Discover ways to use gamification techniques in real-world situations
  • Design fun, engaging, and rewarding experiences with Octalysis
  • Understand what gamification means and how to categorize it
  • Leverage the power of different Core Drives in your applications
  • Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies
  • Examine the fascinating intricacies of White Hat and Black Hat Core Drives
Who this book is for

Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

1121918916
Actionable Gamification: Beyond Points, Badges, and Leaderboards

Learn all about implementing a good gamification design into your products, workplace, and lifestyle

Key Features
  • Explore what makes a game fun and engaging
  • Gain insight into the Octalysis Framework and its applications
  • Discover the potential of the Core Drives of gamification through real-world scenarios
Book Description

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design.

The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch.

After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.

What you will learn
  • Discover ways to use gamification techniques in real-world situations
  • Design fun, engaging, and rewarding experiences with Octalysis
  • Understand what gamification means and how to categorize it
  • Leverage the power of different Core Drives in your applications
  • Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies
  • Examine the fascinating intricacies of White Hat and Black Hat Core Drives
Who this book is for

Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

24.99 In Stock
Actionable Gamification: Beyond Points, Badges, and Leaderboards

Actionable Gamification: Beyond Points, Badges, and Leaderboards

by Yu-kai Chou
Actionable Gamification: Beyond Points, Badges, and Leaderboards

Actionable Gamification: Beyond Points, Badges, and Leaderboards

by Yu-kai Chou

eBook

$24.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Learn all about implementing a good gamification design into your products, workplace, and lifestyle

Key Features
  • Explore what makes a game fun and engaging
  • Gain insight into the Octalysis Framework and its applications
  • Discover the potential of the Core Drives of gamification through real-world scenarios
Book Description

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design.

The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch.

After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.

What you will learn
  • Discover ways to use gamification techniques in real-world situations
  • Design fun, engaging, and rewarding experiences with Octalysis
  • Understand what gamification means and how to categorize it
  • Leverage the power of different Core Drives in your applications
  • Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies
  • Examine the fascinating intricacies of White Hat and Black Hat Core Drives
Who this book is for

Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.


Product Details

ISBN-13: 9781839210778
Publisher: Packt Publishing
Publication date: 12/03/2019
Sold by: Barnes & Noble
Format: eBook
Pages: 500
File size: 28 MB
Note: This product may take a few minutes to download.

About the Author

Yu-kai Chou is an author and an international keynote speaker on gamification. He is the original creator of the gamification framework called Octalysis. He is the founder of the Octalysis Group and has been a regular speaker/lecturer on gamification worldwide, including at organizations like Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in gamification, starting his work in the industry in 2003. Yu-kai was rated #1 among the “Gamification Gurus Power 100” by RISE and was also awarded the “Gamification Guru of the Year Award” for both 2014 and 2015 by the World Gamification Congress based in Europe. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, HP, Ericsson, Cisco, Wells Fargo, and more. His work has been featured in Forbes, The Wall Street Journal, The World Journal, Business Insider, PBS, and many more. Yu-kai is a board director for Morf Media, a gamified training and learning platform. He is also a board advisor for many organizations and companies throughout North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha's Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), The Catch (Gamified Dating Site), Lucky Diem, and many more. Yu-kai is a follower of Christ, and his other hobbies include playing/teaching chess, writing/playing string quartet pieces, writing Chinese novels, and rating high-quality movies, though he rarely has time for these hobbies.

Table of Contents

Chapter 1: When the Surreal Blends into our World
Chapter 2: The PBL Fallacy
Chapter 3: The Octalysis Framework
Chapter 4: Putting Gamification in its Place
Chapter 5: The First Core Drive - Epic Meaning & Calling
Chapter 6: The Second Core Drive - Development & Accomplishment
Chapter 7: The Third Core Drive - Empowerment of Creativity & Feedback
Chapter 8: The Fourth Core Drive - Ownership & Possession
Chapter 9: The Fifth Core Drive - Social Influence & Relatedness
Chapter 10: The Sixth Core Drive: Scarcity & Impatience
Chapter 11: The Seventh Core Drive - Unpredictability & Curiosity
Chapter 12: The Eighth Core Drive - Loss & Avoidance
Chapter 13: Left Brain vs Right Brain Core Drives
Chapter 14: The Mysteries of White Hat and Black Hat Gamification
Chapter 15: Understanding Other Gamification and Behavioral Frameworks with Octalysis
Chapter 16: Level I Octalysis in Action
Chapter 17: Designing a project from scratch with Octalysis
Chapter 18: The Journey Goes On
From the B&N Reads Blog

Customer Reviews