ActionScript 2.0 Garage

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Enter your ActionScript 2.0 Garage — where you kick your ActionScript 2.0 skills into high gear!

Find the code, master the skills, inflame your passion

Create Flashware built for speed and performance

Built to do the impossible… built to take their breath away

Where you become a lean, mean, ActionScriptin’ ...

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Overview

Enter your ActionScript 2.0 Garage — where you kick your ActionScript 2.0 skills into high gear!

Find the code, master the skills, inflame your passion

Create Flashware built for speed and performance

Built to do the impossible… built to take their breath away

Where you become a lean, mean, ActionScriptin’ machine

Strap in. Meet your driver: Dan Livingston, ActionScripter to the stars (Apple, Charles Schwab, PacBell…)

Watch, do, learn–fast:

- forms and validation, styles and skins

- data in detail,

- classes and objects, events and listeners

- menu systems, stylesheets, masks, preloaders

- ActionScript 2.0 architecture, new UI components, and loads more

All with no-faking, real-deal, serious downloadable code

Read More Show Less

Product Details

  • ISBN-13: 9780131484757
  • Publisher: Prentice Hall
  • Publication date: 2/8/2005
  • Series: Garage Series
  • Pages: 336
  • Product dimensions: 7.02 (w) x 9.10 (h) x 0.80 (d)

Meet the Author

Dan Livingston, founder of Wire Man Productions, has more than eight years of experience as a leading-edge Web developer. His sites have garnered awards from Yahoo! and USA Today and have earned kudos from CNN, the Los Angeles Times and human-interface guru Donald Norman. His many Prentice Hall books include Advanced Macromedia Flash MX: ActionScript in Action, Second Edition (2003), and Advanced JavaScript, Insights and Innovative Techniques (2003).

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Read an Excerpt

Welcome to ActionScript 2.0 Garage. The goal of this book is to make learning ActionScript more fun. A lot more fun.

Okay, it's not a big dream, but it's my dream.

I'm not kidding. The goal of this book is to show beginning to intermediate ActionScript programmers how to take their skills to the next level and blast out some amazing code. The code samples in here are actual working chunks of code, not just-for-computer-books-but-no-one-would-EVER-use-this-in-the-real world stuff.

That, and I attempted to have something of a (gasp) personality (shriek) while talking about code. I'm aiming for "helpful smart-alec" (or "chaotic good" if you're old-school).

Who This Book Is For

This book is for beginning to intermediate ActionScript programmers who want a quick, friendly way to get deeper into ActionScript code. If you don't know what trace() is, put this book down right now before you hurt somebody. I'm not kidding. Right now!

Who This Book Isn't For

Junkies. Heiresses. Shepherds. I make fun of George Lucas a few times, and maybe Orlando Bloom too—I can't remember for sure. (He was great in Troy, you know. He did a wonderful job in the role of Helen.)

What's in the Book

This book has everything from arrays to objects to how to manipulate components: Component skins. Styles. Functions. Best practices. Lots and lots of code and working examples. You can download everything from www.wire-man.com/garage.

What's Not in the Book

Data components don't really involve ActionScript, so I left them out. I don't cover advanced object-oriented anything or how to use the animation bits of the Flash program.

About the Attitude

You may notice this tome's tone is a little rougher than other computer books you've read. That's because we want this book to make learning fun, so we decided to spice it up a bit. If you go through the book and don't learn a thing about ActionScript, I hope you're at least a little entertained. (Update: I just got word that my editor has toned down the profanity and numerous pornography references, so perhaps it's a tad less entertaining now.)

Read More Show Less

Table of Contents

Topic 1 What's new in AS2? 1
Topic 2 Strong typing 5
Topic 3 Function return typing 11
Topic 4 Forms : flash or HTML? 17
Topic 5 Creating a form using components 21
Topic 6 Creating a form from scratch 27
Topic 7 Validating form data 35
Topic 8 Submitting a form and getting data back 45
Topic 9 Form screens 53
Topic 10 Setting skins and styles : Halo and sample 61
Topic 11 Setting styles on a single component 65
Topic 12 Setting styles on a certain type of component 71
Topic 13 Setting styles on all components 77
Topic 14 Skinning components 81
Topic 15 LoadVars object 87
Topic 16 Reading in data 91
Topic 17 Sending and receiving data 95
Topic 18 Loading and unloading movies 101
Topic 19 Attaching movies 105
Topic 20 Loading JPEGs 117
Topic 21 Reading and parsing XML 121
Topic 22 RSS : parse me, you fool 129
Topic 23 Creating an internal XML document 133
Topic 24 Using simple sound 139
Topic 25 MP3s and ActionScript 143
Topic 26 Using imported video 149
Topic 27 Video 153
Topic 28 Menu component 161
Topic 29 MenuBar 171
Topic 30 Accordion panel 173
Topic 31 Stylesheets 179
Topic 32 Stylesheets and XML 185
Topic 33 TextFormat 189
Topic 34 Using masks 195
Topic 35 Preloaders 199
Topic 36 Calling JavaScript 203
Topic 37 Date and time 207
Topic 38 Drawing with ActionScript 211
Topic 39 öglobal 217
Topic 40 Classes and objects : an introduction 221
Topic 41 Your first class 225
Topic 42 Extending the movie clip class 229
Topic 43 Adding methods to built-in classes 233
Topic 44 Events, handlers, and listeners 239
Topic 45 on() and onClipEvent() 245
Topic 46 Event methods 247
Topic 47 MovieClipLoader 249
Topic 48 addListener() 251
Topic 49 addEventListener() 253
Topic 50 DataGrid component 257
Topic 51 Label component 263
Topic 52 Loader 265
Topic 53 Numeric stepper 267
Topic 54 Tree 269
Topic 55 Window component 275
Topic 56 Yes, data binding 283
Read More Show Less

Introduction

Welcome to ActionScript 2.0 Garage. The goal of this book is to make learning ActionScript more fun. A lot more fun.

Okay, it's not a big dream, but it's my dream.

I'm not kidding. The goal of this book is to show beginning to intermediate ActionScript programmers how to take their skills to the next level and blast out some amazing code. The code samples in here are actual working chunks of code, not just-for-computer-books-but-no-one-would-EVER-use-this-in-the-real world stuff.

That, and I attempted to have something of a (gasp) personality (shriek) while talking about code. I'm aiming for "helpful smart-alec" (or "chaotic good" if you're old-school).

Who This Book Is For

This book is for beginning to intermediate ActionScript programmers who want a quick, friendly way to get deeper into ActionScript code. If you don't know what trace() is, put this book down right now before you hurt somebody. I'm not kidding. Right now!

Who This Book Isn't For

Junkies. Heiresses. Shepherds. I make fun of George Lucas a few times, and maybe Orlando Bloom too--I can't remember for sure. (He was great in Troy, you know. He did a wonderful job in the role of Helen.)

What's in the Book

This book has everything from arrays to objects to how to manipulate components: Component skins. Styles. Functions. Best practices. Lots and lots of code and working examples. You can download everything from www.wire-man.com/garage.

What's Not in the Book

Data components don't really involve ActionScript, so I left them out. I don't cover advanced object-oriented anything or how to use the animation bits ofthe Flash program.

About the Attitude

You may notice this tome's tone is a little rougher than other computer books you've read. That's because we want this book to make learning fun, so we decided to spice it up a bit. If you go through the book and don't learn a thing about ActionScript, I hope you're at least a little entertained. (Update: I just got word that my editor has toned down the profanity and numerous pornography references, so perhaps it's a tad less entertaining now.)



0131484753P01212005
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