ActionScript for Flash MX: The Definitive Guide, Second Edition

Overview

Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, ...

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Overview

Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language.Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.

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Product Details

  • ISBN-13: 9780596003968
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 11/14/2002
  • Edition description: Second Edition
  • Edition number: 2
  • Pages: 1088
  • Product dimensions: 7.10 (w) x 9.30 (h) x 1.72 (d)

Meet the Author

is an independent web guru with a passion for networked creativity and expression. He has been researching, designing, and developing for the Web since 1995. Colin served as webmaster for SoftQuad, Inc. (makers of HoTMetaL PRO) until 1997, and then as web evangelist for ICE (one of Canada's leading interactive agencies) until 2001. He has created interactive content for Sony, Levi's, Nortel, Air Canada, Procter & Gamble, and Hewlett-Packard. Colin now divides his time between writing, speaking at conferences, and researching emerging web technology. His award-winning Flash work and his renowned support site for Flash developers (http://www.moock.org) have made him a well-known personality in the Flash developer community. He is a contributor to macromedia.com's Flash developer center, a tutorialist in the Flash MX Bible (2002, Wiley Publishing Inc.), and regularly appears in industry magazines such as cre@te! online. Colin's latest personal undertaking is Unity (http://www.moock.org/unity/), a Flash socket server for multi-user content.

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Table of Contents

Foreword

Preface

Part I: ActionScript Fundamentals

Chapter 1: A Gentle Introductionfor Nonprogrammers

Chapter 2: Variables

Chapter 3: Data and Datatypes

Chapter 4: Primitive Datatypes

Chapter 5: Operators

Chapter 6: Statements

Chapter 7: Conditionals

Chapter 8: Loop Statements

Chapter 9: Functions

Chapter 10: Events and Event Handling

Chapter 11: Arrays

Chapter 12: Objects and Classes

Chapter 13: Movie Clips

Chapter 14: Movie Clip Subclasses and Components

Chapter 15: Lexical Structure

Chapter 16: ActionScript Authoring Environment

Chapter 17: Building a Flash Form

Part II: Language Reference

Chapter 18: ActionScript Language Reference

Part III: Appendixes

Appendix A: Resources

Appendix B: Latin 1 Character Repertoire and Keycodes

Appendix C: Backward Compatibility and Player Build Updates

Appendix D: Differences from ECMA-262 and JavaScript

Appendix E: HTML Support in Text Fields

Appendix F: Support for GET and POST

Appendix G: Flash UI Component Summary

Appendix H: Embedding a Flash Movie in a Web Page

Colophon

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Sort by: Showing all of 6 Customer Reviews
  • Anonymous

    Posted July 26, 2005

    The BEST book to learn Actionscript

    I am amazed by this book. I'm a designer and am very visual, totally non-technical. I've used other books and haven't been able to grasp Actionscript (in general, I've never been able to understand programming and have always found it to be frustrating). I've tried lots of books that target designers. They take you through examples that are dumbed down, without systematically teaching you how actionscript works. Colin Moock teaches you to speak the language of actionscript, and best of all, he explains the logic behind actionscript so clearly and thoroughly that I can finally really understand it and put it to use, which is very cool. This book is a million times better than Training from the Source, because it is detailed but not dry (I find Training from the Source doesn't explain things fully enough for me). If you are intimidated by programming--buy this book! This really is the only book you need to learn actionscript.

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  • Anonymous

    Posted March 31, 2005

    This is the best explained ActionScript book i've found.

    Not only does this book cover everything on ActionScript, it explains everything thoroughly and doesn't miss any detail. It shows examples of everything so you can test and easily put your scripts together. It explains all the concepts that you need to know to think like a programmer. I highly recommed this book.

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  • Anonymous

    Posted January 20, 2005

    The only book you'll need.

    I learned more about ActionScript in the first chapter of this book than in all the 'Flash'/'ActionScript' books or bibles (including those carrying the Macromedia signature), websites, even the ActionScript reference guide included with Flash, combined. This was the answer I was searching for to understanding Flash's programming language, which for someone who is not a programmer is as foreign as Japanese or hieroglyphics. Everything in this book is broken down and explained (in a way that everyone can understand); it's truly the ActionScript curriculum as far as I'm concerned. I spent my time looking everywhere but here; don't make the same mistake I did. If you don't understand programming but know that the power of Flash is in ActionScript, get this book. Even if you have to wait for it to be shipped. Overnight it! It's worth the time and money you'll spend figuring out that this is the only reference that will teach you something.

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  • Anonymous

    Posted August 27, 2003

    All the reference you'll need

    After stumbling with Macromedia's own documentation, I decided I needed a reference that covered EVERYTHING about Actionscript and covered it well. I've seen nothing but rave reviews for this book and I happily second that emotion. I haven't yet stumbled across a problem I could not solve using this book. The thorough language reference alone is worth the price. The additional chapters on everything from data types to Flash's event handling to the MovieClip object were the icing on the cake. Very well written, and the author obviously knows his stuff and is passionate about it.

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  • Anonymous

    Posted February 27, 2003

    this book is all you need to use scripts in your work

    I suggest everyone to get it. I have other books about ActionScript, but this ones is all I really need to do my scripts. It is a very good and descriptive book for people who have never programmed.

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  • Anonymous

    Posted April 7, 2009

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Sort by: Showing all of 6 Customer Reviews

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