ActionScripting in Flash MX

Overview

Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader ...

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Overview

Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts.

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Product Details

  • ISBN-13: 9780735712959
  • Publisher: New Riders
  • Publication date: 7/18/2002
  • Series: Voices That Matter Series
  • Pages: 700
  • Product dimensions: 7.30 (w) x 9.20 (h) x 1.20 (d)

Meet the Author

Phillip Kerman is an independent programmer, teacher and writer specializing in Macromedia products. His degree in Imaging and Photographic Technology from the Rochester Institute of Technology was earned back when "multimedia" involved programming multiple slide projector presentations with dissolves synchronized to a soundtrack. In 1993, he found Macromedia Authorware a natural fit to his interest and skills. Since then, he's transitioned his expertise from Authorware to Director, and now, to Flash. Phillip is also the author of best-selling book, Sams Teach Yourself Flash 5 in 24 Hours. (067231892X)

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Table of Contents

Pt. I Foundation 1
1 Flash Basics 7
2 What's New in Flash MX 25
3 The Programmer's Approach 45
4 Basic Programming in Flash 57
5 Programming Structures 85
6 Debugging 129
7 The Movie Clip Object 161
8 Functions 183
9 Manipulating Strings 209
10 Keyboard Access and Modifying Onscreen Text 223
11 Arrays 259
12 Objects 287
13 Homemade Objects 325
14 Extending ActionScript 351
15 Components 387
16 Interfacing with External Data 415
Pt. II Workshops 459
Pt. IIA Basic Workshops 465
1 Ensuring That Users Have the Flash Player 6 467
2 Creating Custom Cursors 475
3 Creating a Horizontal Slider 491
4 Building a Slide Show 503
5 Mapping and Scripted Masks 513
6 Working with Odd-Shaped Clickable Areas 525
7 Adapting Built-In Components 531
Pt. IIB Intermediate Workshops 541
8 Creating a Currency-Exchange Calculator 543
9 Creating a ToolTip Component 563
10 Creating Timers 571
11 Using Math to Create a Circular Slider 591
12 Developing Time-Based Animations 599
Pt. IIC Advanced Workshops 607
13 Drawing Graphs 609
14 Offline Production 621
15 Creating a Dynamics Slide Presentation 627
16 Using the Local SharedObject to Remember User Settings 639
17 Using the LocalConnection Object for Inter-Movie Communication 645
18 Fixing Broken Scripts 649
Index 663
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