Adapted Games & Activities: From Tag to Team Building / Edition 1

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Overview

Nothing sparks a child's or adolescent's interest like a new game! Adapted Games & Activities: From Tag to Team Building provides a wealth of games to get your students and participants moving and having fun, regardless of their cognitive or physical ability levels. By offering exciting activities that entice your students to participate, you'll not only help them reap the enormous physical benefits of exercise, but you'll also provide opportunities for them to learn to share, express feelings, set goals, and function independently.

The activities in this book have been proven to work in the real world of school and recreation settings. Author Pattie Rouse, an experienced adapted physical educator and recreation and sport leader, has designed and pilot-tested these games to enhance success while challenging participants to think and use their physical abilities. The games and activities range from low to high organization, from teacher directed to community based. You'll find the following in Adapted Games & Activities:

-Teacher-directed games and activities provide you with a way to work on specific skills and movements with your students and participants—and have fun at the same time.

-Success-oriented tag, chase, and dodge games use a nonthreatening, interactive approach to give participants a sense of belonging and self-confidence, regardless of their physical abilities.

-Team-building and cooperative games and activities teach group dynamics, self-esteem, respect, and trust.

-Higher-organization games are for those students and participants who need a greater challenge.

-Lead-up sport and leisure activities help your students and participants work toward playing sports in a school or community setting by developing sport-specific skills and tactics.

Except for the higher-organization games, all games are simple, with few rules, so they're easy for students to comprehend. And since little or no equipment is required, your prep time is kept to a minimum. Better yet, you'll find variations for each game, as well as modifications and teaching tips, so that you can easily tailor each game to your participants' cognitive and physical abilities. And all the activities emphasize cooperation and team building to encourage social interactions, develop self-esteem, and build community spirit.

Participants who enjoy and feel successful in physical activities are more likely to want to participate in the future, both in and outside of your program. Using Adapted Games & Activities will help you provide a foundation of success so that your students may experience a lifetime of physical fitness—and the sense of accomplishment that goes along with it.

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Product Details

  • ISBN-13: 9780736054324
  • Publisher: Human Kinetics Publishers
  • Publication date: 7/29/2004
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 216
  • Sales rank: 856,699
  • Age range: 5 - 17 Years
  • Product dimensions: 6.00 (w) x 9.00 (h) x 0.51 (d)

Meet the Author

Pattie Rouse has more than 20 years of experience teaching physical education to persons with disabilities. Building on her tremendous success using games to help all groups of learners develop team-building skills, she has also trained other teachers to use the same type of team-building programs. This book is an outgrowth of the positive results her methods have engendered.

Rouse currently works for Georgia's Cherokee County school system, where she teaches adapted physical education at 11 schools. She is also co-coordinator and coach for the Cherokee County Special Olympics. She holds a BSED in health and physical education from Georgia Southern University and a master's of education in integrated studies from Cambridge College in Boston. She also has been trained in instructional strategies for children with emotional and behavioral disabilities, adventure-based counseling, and developmental therapy for children with autism. In 1995 Rouse received the Teacher of the Year award from Sixes Elementary School. Rouse lives in Marietta, Georgia, with her five dogs and cat. In her spare time, she enjoys hiking, biking, reading, and volunteering with dog rescue groups.

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Table of Contents

Game Finder
Key for Game Diagrams
Preface
Acknowledgments

Chapter 1.Making the Case for Fun
Chapter 2.Follow Me: Teacher-Directed Games and Activities
Chapter 3.You're It! Tag, Chase, and Dodge Games and Activities
Chapter 4.Working Together: Team-Building Games and Activities
Chapter 5.Moving Up: Higher-Organization Games and Activities
Chapter 6.Lifetime Fitness: Lead-Up Sport and Leisure Games and Activities

References and Suggested Readings
About the Author

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted May 28, 2009

    Nothing New Here

    I was quite disappointed when I purchased this book a few months ago. I was expecting to find more advice on how to create/develop games for children with disabilities. What I found was nothing more than a hodgepodge collection of dated games I am already familiar with. At the bottom of every game description the author threw together a few bullets on how she feels games can be modified. What she failed to do is explain the relevance for including the games and how they should be incorporated into a PE curriculum that follows the PECAT recommendations. I would not recommend this book unless you are looking for some "Gee I wonder what I'm going to teach today" ideas.

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