Gift Guide

Adobe Flash Professional CS5 on Demand [NOOK Book]


Need answers quickly? Adobe Flash Professional CS5 on Demand provides those answers in a visual step-by-step format. We will show you exactly what to do through lots of full color illustrations and easy-to-follow instructions.



ACE Exam Objectives

More than 600 Essential Flash Professional CS5 Tasks

Inside the Book

• ...

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Adobe Flash Professional CS5 on Demand

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Need answers quickly? Adobe Flash Professional CS5 on Demand provides those answers in a visual step-by-step format. We will show you exactly what to do through lots of full color illustrations and easy-to-follow instructions.



ACE Exam Objectives

More than 600 Essential Flash Professional CS5 Tasks

Inside the Book

• Improve publishing and productivity with the CS5 interface

• Browse, organize, and process files using Adobe Bridge and Mini Bridge

• Import Photoshop and Illustrator files directly into Flash

• Keep track of the changes in Flash on a per-object basis

• Quickly create animation with motion tweens

• Use advanced text options to control flow and format

• Create more compelling designs with built-in filter effects and gradients

• Use blend modes to change the way the image of one object is combined with other images

• Use Script Assisted mode to create scripts without detailed knowledge of ActionScript

• Test content on different target devices

• Publish for the Web and iPhones

Bonus Online Content

Register your book at to gain access to:

• Workshops and related files

• Keyboard shortcuts

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Product Details

  • ISBN-13: 9780132161268
  • Publisher: Pearson Education
  • Publication date: 5/17/2010
  • Series: On Demand
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 576
  • Sales rank: 1,277,072
  • File size: 54 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Steve Johnson has written more than 20 books on a variety of computer software, including Microsoft Office XP, Windows XP, and Macromedia Director MX and Fireworks. In 1991, after working for Apple Computer and Microsoft, Steve founded Perspection, Inc., a software training company committed to providing performance-based training to help people effectively and efficiently use computer technology. Since 1991, Perspection has written more than 100 computer books that have sold more than five million copies.

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Table of Contents

Introduction xvii

1 Getting Started with Flash CS5 1

Preparing to Install Flash 2

Installing Flash 3

Starting Flash 4 New!

Viewing the Flash Window 6

Creating a Project Plan 8

Building a Flash Project 10

Creating a New Document 12

Creating a New Document from a Template 13 New!

Opening an Existing Document 14

Changing Document Properties 16

Working with Document Windows 1 8

Saving a Document 20 New!

Saving a Document in Different Formats 22

Getting Help While You Work 24 New!

Getting Online Updates and Support 26 New!

Finishing Up 28

2 Working Within the Flash Environment 29

Examining the Flash Window 30

Using the Timeline 32 New!

Working with Layers 34

Viewing Layers 36

Organizing Layers 38

Changing Layer Properties 40

Using Guide Layers 41

Working with Frames 42

Working with Scenes 44

Using the Edit Bar 46

Using the Main Toolbar 48

Resizing Panels 49

Using the Tools Panel 50

Working with Panels 52

Docking and Undocking Panels 54

Grouping and Ungrouping Panels 55

Creating a Workspace 56

Creating Keyboard Shortcuts 58

Setting General Preferences 60

Setting Text Preferences 62 New!

Setting Clipboard Preferences 63

Setting Warning Preferences 64 New!

Working with Page Setup in Macintosh 66

Working with Page Setup in Windows 68

Printing a Document in Macintosh 70

Printing a Document in Windows 72

3 Creating Graphics 73

Working with Object Drawing 74

Drawing with the Line Tool 75

Drawing with the Pencil Tool 76

Drawing Shapes with the Rectangle and Oval Tools 78

Using the Polystar Tool 80

Understanding Selections 81

Selecting Strokes with the Selection Tool 82

Selecting Strokes and Fills with the Selection Tool 84

Making Selections with the Lasso Tool 85

Zooming In and Out with the Magnifying Glass 86

Moving Around with the Hand Tool 88 New!

Displaying Rulers 89

Using Grids and Guides 90

Modifying Grid and Guide Settings 92

Using Snap Align 94

Changing Stroke and Fill Colors 96

Creating Custom Colors 98 New!

Adding Colors Using the Kuler Panel 100

Editing Strokes with the Ink Bottle 102

Editing Fills with the Paint Bucket 103

Editing Strokes and Fills with the Eyedropper 104

Creating Gradients 105 New!

Using the Fill Lock 106

Using Paint Brush Modes 107

Using the Spray Brush Tool 108

Using the Deco Tool 109 New!

Drawing with the Pen Tool 110

Drawing Curves with the Pen Tool 112

Modifying Shapes with the Selection Tool 114

Modifying Shapes with the Subselection Tool 116

Using the Free Transform Tool 118

Using Transform Options for Shapes 120

Transforming Gradient Fills 121

Moving and Rotating Objects in 3D Space 122

Changing the Perspective Angle in 3D Space 124

Adjusting the Vanishing Point in 3D Space 125

Cutting and Pasting Graphics Between Layers 126

Working with Graphics on Different Layers 128

Distributing Graphics to Layers 129

Changing Drawing Settings 130

4 Working with Groups, Symbols, and Instances 131

Creating Groups 132

Arranging Multiple Groups 133

Opening the Library Panel 134

Working with the Library Panel 136

Creating Symbols 138

Editing in Symbol Mode 140

Creating Instances 142

Changing Symbol and Instance Type 144

Swapping Symbol Instances 146

Using Graphic Symbols 148

Using Button Symbols 150

Enabling and Disabling Buttons 152

Creating Invisible Buttons 153

Using Movie Clip Symbols 154

Breaking Symbols Apart 155

Modifying Instance Properties 156

Modifying Instance Color Styles and Blends 158

Using Advanced Color Options 160

Using 9-Slice Scaling on a Movie Clip Symbol 161

Setting Highlight Color Preferences 162

5 Working with Text 163

Creating Classic Static Text 164

Creating TLF Text 165 New!

Linking Text Together 166 New!

Changing Font Type, Style, Size, and Color 168 New!

Modifying Tracking and Kerning 170 New!

Changing Text Alignment 172 New!

Creating Text Columns 174 New!

Changing Text Direction 175 New!

Changing Text Orientation 176 New!

Changing Advanced Text Options 178 New!

Using Break Apart to Modify Characters 180

Using Anti-Alias Text 182 New!

Using Font Mapping 183

Setting Device Fonts Versus Embedded Fonts 184 New!

Creating Dynamic Text and Input Text 186

Checking Spelling 188

Using Find and Replace 190

Using Cascading Style Sheets with HTML 191

6 Importing Graphics 193

Understanding Vector and Bitmap Graphics 194

Examining Import File Formats 195 New!

Setting Illustrator Import Preferences 196

Setting Photoshop Import Preferences 198

Importing Photoshop and Illustrator Files 200

Importing Bitmaps 202

Importing Fireworks PNG Files 204

Importing Multiple Files 206

Copying Images from Other Programs 207

Editing Bitmaps in an Outside Editor 208 New!

Setting Bitmap Compression 210

Using Break Apart to Create Fill Patterns 211

Modifying a Bitmap Fill 212

Editing a Bitmap with the Magic Wand 214

Using Trace Bitmap to Create Vector Shapes 216

7 Creating Frame-by-Frame Animation 217

Understanding Frame-by-Frame Animation 218

Creating Keyframes 220

Converting Frames to Keyframes 222

Using Frame-Based Versus Span-Based Selection 223

Clearing Keyframes Versus Removing Frames 224

Editing Keyframes 226

Creating a Simple Frame-by-Frame Animation 228

Playing an Animation 230

Using Onion Skinning 232

Modifying Onion Skin Markers 234

Editing Multiple Frames 236

8 Animating with Motion Tweening 237

Understanding Motion Tweening 238

Applying Motion Tween Presets 240

Creating a Motion Tween 242

Adjusting Motion Tween Properties 243

Editing Motion Tween Properties with the Motion Editor 244

Adding Color Effects and Filters 246

Working with Property Keyframes 248

Editing the Path of a Motion Tween 249

Copying Motion as ActionScript 250

9 Animating with Classic Tweening 251

Working with Classic Tweening 252

Understanding Frame and Instance Properties 253

Creating a Classic Tween 254

Adjusting Classic Tween Properties 256

Copying and Pasting a Tween 258

Changing the Length of a Tween 260

Changing the Frame Rate 262

Reversing Frames 263

Adding and Removing Keyframes from a Classic Tween 264

Scaling and Rotating a Classic Tween 266

Adding Color Effects to a Classic Tween 268

Creating a Classic Motion Guide Layer 269

Animating Along a Classic Motion Guide 270

Orienting Objects to a Classic Motion Path 271

Easing In and Out of a Classic Tween 272

10 Animating with Shape Tweening 273

Using Shape Tweening 274

Creating a Shape Tween Form 276

Adding and Removing Keyframes from a Shape Tween 278

Changing Shape Positions with Shape Tweening 280

Changing Shape Position and Form Simultaneously 282

Adjusting Shape Tween Properties 284

Changing Shape Tweening Color and Alpha Options 285

Using Shape Hints 286

Creating Animation Using ActionScript 288

Using Inverse Kinematics 289

Adding Bones to an Armature 290

Editing Armatures and Bones 292 New!

Binding Bones 294

11 Creating Masks 295

Understanding Masks 296

Creating a Mask Layer 298

Drawing a Mask 300

Activating a Mask 301

Editing a Mask 302

Removing a Mask 303

Adding Layers to a Mask 304

Animating a Mask Layer 306

12 Working with Sounds 307

Importing Audio 308

Using Audio on the Timeline 310

Loading a Sound from a Shared Library 312

Using Audio with ActionScript 314

Loading a Streaming MP3 File 316

Syncing Sounds to the Timeline 318

Adding Effects and Looping Sounds 319

Publishing Documents Containing Audio 320

Editing Sounds 322

Editing Sounds Using Soundbooth 323

13 Working with Video 325

Using the Video Import Wizard 326 New!

Working with Video on the Stage 328 New!

Working with Video on the Timeline 330

Using Movie Clips with Video Files 331

Adding Cue Points to a Video 332 New!

Using Video with ActionScript 334

Controlling Video Through Movie Clips 336

Using the FLV Playback Component 338

Working with the Video Encoder 340

Working with Alpha Channel Masks 342

Exporting as a QuickTime Video 344

Exporting as a FLV File 346

14 Using Basic ActionScripts 347

Viewing the Actions Panel 348

Setting ActionScript Preferences 349 New!

Understanding Properties and Methods 350

Applying Properties and Methods to an Object 351

Using Dot Syntax 352

Understanding Data Types 353

Using Functions 354

Using Conditional Statements 355

Attaching a Mouse Event to a Button 356

Working with Frame Events 357

Working with Clip Events 358

Attaching a Clip Event to a Movie Clip 359

Working with Loops 360

Using For Loops 361

Working with ActionScript Behaviors 362

15 Working with ActionScript 3.0 363

Using Object-Oriented Programming 364

Enabling Flash to Execute Solutions Faster with AVM 2.0 365

Using ActionScript 3.0 366

Changing ActionScript 3.0 Settings 368

Inserting Code with Code Hints 370 New!

Inserting and Creating Code Snippets 372 New!

Developing Solutions Built with the DOM3 Event Model 374

Working with Classes 375

Working with Objects and Classes 376

Using Namespaces in your Projects 378

Controlling Data 380

Manipulating XML with E4X 381

Using Regular Expressions 382

Controlling Text 383

Drawing with the Shape Class 384

16 Developing iPhone Applications 385

Becoming an Apple Certified Developer 386 New!

Registering an iPhone and Other Apple Testing Devices 388 New!

Creating App ID’s 389 New!

Creating a Developers Provisioning Profiles 390 New!

Creating and Publishing an iPhone App 392 New!

Controlling the Accelerometer 394 New!

Saving Images to the Camera Roll 395 New!

Understanding the Limits of Flash 396 New!

Identifying Devices to Deploy an Ad Hoc App 397 New!

Creating an Ad Hoc Distribution Profile 398 New!

Packaging an Ad Hoc App 399 New!

Packaging an App for the iTunes App Store 400 New!

Using iTunes Connect to Publish an App 402 New!

Using Screen Orientation in an App 406 New!

Using Geolocation in an App 407 New!

Using Multitouch in an App 408 New!

17 Debugging a Movie 409

Debugging Concepts 410

Debugging with the ActionScript Editor 412 New!

Using the Movie Explorer 414

Debugging for ActionScript 3.0 416

Resolving Compiler Errors 418 New!

Debugging for ActionScript 2.0 420

Viewing Variables 421

Adding Variables to the Watch List 422

Viewing Properties 423

Setting Breakpoints 424

Stepping Through Code 425

Debugging Manually 426

18 Adding and Modifying Components 427

Understanding Basic Components 428 New!

Using the Component Inspector 430 New!

Adding a Text Input 432

Adding a Combo Text Box 434

Adding a Check Box 436

Adding a Radio Button 438

Adding a Text Area 440

Adding a Button 442

Adding a List 444

Adding a Label 446

Adding a Data Grid 448

Using a Local Data Provider 450

Adding a Loader 451

Adding a Numeric Stepper 452

Adding a Progress Bar 454

Adding a Scroll Pane 456

Creating Bindings 458

Modifying Bindings 460

Modifying Schema 462

Modifying Component Attributes 463

Using Components to Build a Form 464

19 Automating Your Work 465

Examining the History Panel 466

Using the History Panel 467

Working with Object-Level Undo Mode 468

Undoing and Redoing Steps 470

Replaying Steps 472

Saving Steps and Using Commands 474

Copying Steps Between Documents 476

20 Publishing a Movie 477

Publishing Considerations 478

Modifying Publish Settings 479

Specifying Flash Options 480

Specifying Adobe AIR Options 482 New!

Inserting File Information 484

Specifying HTML Options 486 New!

Specifying GIF Options 488

Specifying PNG Options 490

Specifying JPEG Options 492

Creating a Windows or Macintosh Projector 493

Creating a Publishing Profile 494

Editing Profile Properties 495

Exporting and Importing a Profile 496

Duplicating a Profile 498

Previewing a Movie 499

Testing a Movie 500 New!

Using the Bandwidth Profiler 501

Exporting a Movie to Different Formats 502

Printing from the Flash Player 504

21 Working with Projects and Other Programs 505

Working with Adobe Flash Builder 506 New!

Exchanging Content with Adobe FXG 508 New!

Creating an Adobe AIR Application 510 New!

Creating Content for a Mobile Device 512

Mapping MIDI Sounds on a Mobile Device 514

Creating and Managing a Project 516

Managing Project Files 518

Testing a Project 520

Sending a Document Using E-mail 521

Exploring CS Live Services 522 New!

Sharing My Screen 523 New!

Use Adobe Extension Manager 524

New Features 525 New!

Adobe Certified Expert 529

Index 535

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