Adobe InDesign 1.5: Introduction to Electronic Mechanicals

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Overview

  • Cross-platform compatibility—Macintosh and Windows versions covered in one book
  • Accompanying CD includes all graphic files needed for practice exercises
  • Learning objectives provided at the beginning of each chapter
  • Icons in sidebars help identify key portions of the materials
Read More Show Less

Product Details

  • ISBN-13: 9780130904492
  • Publisher: Pearson Education
  • Publication date: 7/31/2000
  • Series: Against the Clock Series
  • Edition description: BK&CD-ROM
  • Pages: 368
  • Product dimensions: 8.27 (w) x 10.87 (h) x 0.20 (d)

Read an Excerpt

PREFACE

PURPOSE

The Against The Clock series has been developed specifically for those involved in the field of graphic arts.

Welcome to the world of electronic design and prepress. Many of our readers are already involved in the industry — in advertising and design companies, in prepress and imaging firms, and in the world of commercial printing and reproduction. Others are just now preparing themselves for a career somewhere in the profession.

This series of courses will provide you with the skills necessary to work in this fast-paced, exciting, and rapidly expanding business. Many people feel that they can simply purchase a computer, the appropriate software, a laser printer, and a ream of paper, and begin designing and producing high-quality printed materials. While this might suffice for a barbecue announcement or a flyer for a yard sale, the real world of four-color printing and professional communications requires a far more serious commitment.

THE SERIES

The applications presented in the Against The Clock series stand out as the programs of choice in professional graphic arts environments.

We've used a modular design for the Against The Clock series, allowing you to mix and match the drawing, imaging, and page-layout applications that exactly suit your specific needs.

Titles available in the Against The Clock series include:

Macintosh: Basic Operations
Windows: Basic Operations
Adobe Illustrator: Introduction and Advanced Digital Illustration
Macromedia FreeHand: Introduction and Advanced Digital Illustration
AdobeInDesign: Introduction and Advanced Electronic Mechanicals
Adobe PageMaker: Introduction and Advanced Electronic Mechanicals
QuarkXPress: Introduction and Advanced Electronic Mechanicals
Microsoft Publisher: Creating Electronic Mechanicals
Microsoft PowerPoint. Presentation Graphics with Impact
Microsoft FrontPage: Designing for the Web
MetaCreations Painter: A Digital Approach to Natural Art Media
Adobe Photoshop: Introduction and Advanced Digital Images
Adobe Premiere: Digital Video Editing
Macromedia Director: Creating Powerful Multimedia
File Preparation: The Responsible Electronic Page
Preflight: An Introduction to File Analysis and Repair
TrapWise and PressWise: Digital Trapping and Imposition


ICONS AND VISUALS

  • Pencil icon indicates a comment from an experienced operator. Whenever you see the pencil icon, you'll find corresponding sidebar text that augments or builds upon the subject being discussed at the time.
  • Bomb icon indicates a potential problem or difficulty. For instance, a certain technique might lead to pages that prove difficult to output. In other cases, there might be something that a program cannot easily accomplish, so we might present a workaround.
  • Pointing Finger icon indicates a hands-on activity — whether a short exercise or a complete project. Note that-sometimes this icon will direct you to the back of the book to complete a project.
  • Key icon is used to point out that there is a keyboard equivalent to a menu or dialog-box option. Key commands are often faster than using the mouse to select a menu option. Experienced operators often mix the use of keyboard equivalents and menu/dialog box selections to arrive at their optimum speed.
  • If you are a Windows user, be sure to refer to the corresponding text or images whenever you see this Windows icon. Although there isn't a great deal of difference between using these applications on a Macintosh and using them on a Windows-based workstation, there are certain instances where there's enough of a difference for us to comment.

BOOK WALK-THROUGH

  • Chapter Openers provide the reader with specific objectives.
  • Project assignments allow you to use your imagination and your new skills to satisfy a client's publication needs.
  • Sidebars and Hands-on Activities supplement concepts presented in the material.
  • Step-by-step projects result in finished artwork — with an emphasis on proper file construction methods.

THE PROJECTS YOU WILL WORK ON

Against The Clock course materials have been constructed with two primary building blocks: exercises and projects. Projects always result in a finished piece of work — digital imagery typically built from the ground up, utilizing photographic-quality images, vector artwork from illustration programs, and type elements from the library supplied on your student CD-ROM.

This course, Adobe InDesign 1.5: Introduction to Electronic Mechanicals, uses several step-by-step projects that you will work on during your learning sessions. (There are also open-ended project assignments following the two reviews.) You will find images of the step-by-step projects that you will complete by the end of the course displayed on the inside front cover of the book. Here's a brief overview of each:

PROJECT A: AROUND THE WORLD AD
This project helps you apply the skills you have learned in the first four chapters — an overview of design, efficient use of the many palettes, and varied ways of working with text. Beginning with a shell, you will create text frames, type and tweak a headline, insert and format text, and import and format a block of body text, managing its flow across multiple columns. This project will give you the feel for combining text and graphics for a clean, striking design.

PROJECT B: BAGGY'S KID'S MENU
Once you have learned to work with graphics, we turn you loose on a menu just for kids. This document you create from scratch. You'll manufacture a happy background using InDesign's Polygon tool, and spice up the menu with a number of imported cartoon graphics. You'll work with paragraph styles to simplify and speed your progress, and you'll embed images in the text flow to ensure that they're properly spaced in relation to their surrounding text. Finally, you'll add some finishing touches using the versatile Bézier tool. When you've finished with this menu project, you'll have the knack for placing images and type, effectively and efficiently.

PROJECT C: VACATION BROCHURE
By the time you've progressed this far, you'll want to sink your teeth into a more complex project. You'll set up a six-panel brochure, complete with folds. Establishing your color scheme will take some work, as will the demanding job of creating style sheets. Each element requires exacting placement in this project, and you'll be dropping your pictures in "by the numbers," to ensure that they interact well with the surrounding text. This project reinforces the skills you've learned in rotating text and images, bleeding elements off the page, and ensuring that your type and background interact effectively with one another.

PROJECT D: GOOD CHOICES NEWSLETTER
So, how involved can a two-page newsletter be? You'll find out when you create this "final exam" project. We help you stretch your skills, from establishing preferences to utilizing special dictionaries, as you begin to set up this document. You'll use the powerful step-and-repeat feature as you prepare the master pages, and you'll place a variety of photos and graphics at varying percentages to create a newsletter that grabs the reader's eye. You'll also insert and format text using style sheets, and utilize InDesign's powerful text-management tools to ensure that the document not only looks good, but also employs accurate spelling and hyphenation. Finally, you'll prepare this document for printing, so the whole world (or at least the organization's mailing list) can enjoy it.

SUPPORT MATERIALS

FOR THE STUDENT
On the CD-ROM you will find a complete set of Against The Clock (ATC) fonts, as well as a collection of data files used to construct the various exercises and projects.

The ATC fonts are solely for use while you are working with the Against The Clock materials. These fonts will be used throughout both the exercises and projects.

A variety of student files have been included. These files are necessary to complete both the exercises and projects.

FOR THE INSTRUCTOR
The Instructor Kit consists of an Instructor's Manual and an Instructor's CDROM. It includes various testing and presentation materials in addition to the files that come standard with the student books.

  • Overhead Presentation Materials are provided and follow along with the course. These presentations are prepared using Microsoft PowerPoint and are provided in both "native" PowerPoint format as well as Acrobat Portable Document Format (PDF).
  • Extra Projects are provided along with the data files required for completion. These projects may be used to extend the course, or may be used to test the student.
  • Finished artwork (in PDF format) for all projects that the students complete is supplied on the CD-ROM.
  • Test Questions and Answers are included on the instructor CD-ROM. These questions may be modified, reorganized, and administered through out the delivery of the course.
  • Halfway through the course is a Review of material covered to that point, with a Final Review at the end.

ACKNOWLEDGMENTS

I would like to give special thanks the writers, illustrators, editors, and others who have worked long and hard to complete the Against The Clock series. Foremost among them are Robin McAllister, Dean Bagley, and Lisa Bochatey, whom I thank for their long nights, early mornings, and their seemingly endless patience.

Thanks to the dedicated teaching professionals whose comments and expertise contributed to the success of these products, including Doris Anton of the Wichita Area Technical College, Bonnie George of Pittsburg State University, Carin Murphy of the Des Moines Area Community College, and Dee Colvin of the University of North Florida.

And a big thanks to Terry Sisk Graybill, copy editor and final link in the chain of production, for her tremendous help in making sure we all said what we meant to say.

A big thanks to Judy Casillo, developmental editor, and Denise Brown, production editor, for their guidance, patience, and attention to detail.

A special thanks to my husband, Gary Poyssick, for his unswerving support and for living in a publishing studio.

Ellenn Behoriam, June, 2000

Read More Show Less

Table of Contents

Getting Started.
Platform. Naming Conventions. Key Commands. The CD-ROM and Initial Setup Considerations.

Introduction.
1. Creating the Electronic Mechanical.
A History of Publishing. Automating the Publishing Process. A Merger of Two Cultures. Merged Text and Graphics. The Design/Content/Production Team. Assembling Documents. From Concept to Mechanical: The Design Process. Sketches from Thumbnail to Comp. Prepurposing and Repurposing Documents. Understanding the Medium. Components of an Electronic Mechanical. Type and Typography. Typographic Terms and Customs. Letter Space and Line Space. Images. Publishing for Print and Electronic Distribution. Documents Purposed for Print Publishing. Structuring the Published Document. Printing the Document. Documents Purposed for the World Wide Web.

2. Getting Acquainted with InDesign.
The Document Window. The Toolbox. Palettes and Screen Space. Grouping. Minimize/Maximize. Options. Double-clicking Name Tabs. Menus. Properties Menus.

3. Working with Files.
Working with Preferences and Defaults. General Preferences. Text Preferences. Composition Preferences. Units and Increments Preferences. Grids Preferences. Guides Preferences. Dictionary Preferences. Opening, Closing, and Saving Documents. Page Anatomy. Creating New Documents. Pages and Spreads. Masters. Document Pages. Basing Document Pages on Masters. Basing Document Pages on Frames. Viewing and Controlling the Page.

4. Working with Text.
Setting Text Frame Properties. Editing Text. Viewing Hidden Characters. Selecting Text. Using Cut, Copy, Delete, and Paste Text. Navigating Through Text Blocks. Text Overflow. Formatting Text. The Character Palette. Inserting Extended Characters. Inserting Special Characters. List of Special Characters. Formatting Paragraphs. Paragraph Palette. Setting Tabs. Importing and Exporting Text Files. Linked Text Files. Threaded Text.

5. Style Sheets.
Character Styles. Paragraph Styles. General. Indents and Spacing. Drop Cap and Composer. Justification. Tabs. Hyphenation. Keep Options. Paragraph Rules. Basic Character Formats. Advanced Character Formats. Character Color. Editing Existing Styles. Using the Styles Palettes to Apply Styles.

6. Working with Graphic Elements.
Object Drawing Tools. The Bounding Box. What Does This Box Do? Bézier Drawing Tools. Pen Tool. Pencil Tool. Primitive Tools. The Line Tool. The Ellipse Tool. The Rectangle Tool. The Polygon Tool. Stroke Palette. The Painting Tools. Painting Methods. Frames. Anatomy of Frames. Manipulating Objects and Frames. Converting Paths and Frames. Manipulating Objects. The Arrange Menu Options. Transformation Basics. The Transform Palette. Direct Transformations. Duplicating while Transforming. The Transformation Tools. Rotating Objects. Scaling Objects. The Shear Tool.

Project Assignment #1.
Review #1.
7. Working with Images.
Resolution. Resolution-dependent Raster Files. Resolution-independent Vector Files. Linking vs. Embedding. Embedded Graphics and File Size. Alternate Methods for Placing Graphics. Scaling and Cropping Placed Graphics. Adding Borders to Imported Images.

8. Working with Color.
Understanding Color. The Color Models. L*a*b. RGB. CMYK. Spot. InDesign's Color Swatch Palettes. Tints of Colors. Gradients. Imported Color. Applying Color.

9. Text Utilities.
Find/Change. More Options. Format Settings. Style Options. Character Style and Paragraph Style. Once Settings Are Made. Special Characters. Check Spelling. Edit Dictionary.

10. Printing and Packaging.
Setting up to Print. Printing Oversized Documents. Tiling. Scaling. Printer's Marks. Packaging Documents for the Graphic Arts Service Provider.

Project Assignment #2.
Review #2.
Projects.
Around the World Ad (Complete after Chapter 4). Baggy's Kid's Menu (Complete after Chapter 8). Vacation Brochure (Complete after Chapter 9). Good Choices Newsletter (Complete after Chapter 10).

Glossary.
Index.
Read More Show Less

Preface

PREFACE

PURPOSE

The Against The Clock series has been developed specifically for those involved in the field of graphic arts.

Welcome to the world of electronic design and prepress. Many of our readers are already involved in the industry — in advertising and design companies, in prepress and imaging firms, and in the world of commercial printing and reproduction. Others are just now preparing themselves for a career somewhere in the profession.

This series of courses will provide you with the skills necessary to work in this fast-paced, exciting, and rapidly expanding business. Many people feel that they can simply purchase a computer, the appropriate software, a laser printer, and a ream of paper, and begin designing and producing high-quality printed materials. While this might suffice for a barbecue announcement or a flyer for a yard sale, the real world of four-color printing and professional communications requires a far more serious commitment.

THE SERIES

The applications presented in the Against The Clock series stand out as the programs of choice in professional graphic arts environments.

We've used a modular design for the Against The Clock series, allowing you to mix and match the drawing, imaging, and page-layout applications that exactly suit your specific needs.

Titles available in the Against The Clock series include:

Macintosh: Basic Operations
Windows: Basic Operations
Adobe Illustrator: Introduction and Advanced Digital Illustration
Macromedia FreeHand: Introduction and Advanced DigitalIllustration
Adobe InDesign: Introduction and Advanced Electronic Mechanicals
Adobe PageMaker: Introduction and Advanced Electronic Mechanicals
QuarkXPress: Introduction and Advanced Electronic Mechanicals
Microsoft Publisher: Creating Electronic Mechanicals
Microsoft PowerPoint. Presentation Graphics with Impact
Microsoft FrontPage: Designing for the Web
MetaCreations Painter: A Digital Approach to Natural Art Media
Adobe Photoshop: Introduction and Advanced Digital Images
Adobe Premiere: Digital Video Editing
Macromedia Director: Creating Powerful Multimedia
File Preparation: The Responsible Electronic Page
Preflight: An Introduction to File Analysis and Repair
TrapWise and PressWise: Digital Trapping and Imposition


ICONS AND VISUALS

  • Pencil icon indicates a comment from an experienced operator. Whenever you see the pencil icon, you'll find corresponding sidebar text that augments or builds upon the subject being discussed at the time.
  • Bomb icon indicates a potential problem or difficulty. For instance, a certain technique might lead to pages that prove difficult to output. In other cases, there might be something that a program cannot easily accomplish, so we might present a workaround.
  • Pointing Finger icon indicates a hands-on activity — whether a short exercise or a complete project. Note that-sometimes this icon will direct you to the back of the book to complete a project.
  • Key icon is used to point out that there is a keyboard equivalent to a menu or dialog-box option. Key commands are often faster than using the mouse to select a menu option. Experienced operators often mix the use of keyboard equivalents and menu/dialog box selections to arrive at their optimum speed.
  • If you are a Windows user, be sure to refer to the corresponding text or images whenever you see this Windows icon. Although there isn't a great deal of difference between using these applications on a Macintosh and using them on a Windows-based workstation, there are certain instances where there's enough of a difference for us to comment.

BOOK WALK-THROUGH

  • Chapter Openers provide the reader with specific objectives.
  • Project assignments allow you to use your imagination and your new skills to satisfy a client's publication needs.
  • Sidebars and Hands-on Activities supplement concepts presented in the material.
  • Step-by-step projects result in finished artwork — with an emphasis on proper file construction methods.

THE PROJECTS YOU WILL WORK ON

Against The Clock course materials have been constructed with two primary building blocks: exercises and projects. Projects always result in a finished piece of work — digital imagery typically built from the ground up, utilizing photographic-quality images, vector artwork from illustration programs, and type elements from the library supplied on your student CD-ROM.

This course, Adobe InDesign 1.5: Introduction to Electronic Mechanicals, uses several step-by-step projects that you will work on during your learning sessions. (There are also open-ended project assignments following the two reviews.) You will find images of the step-by-step projects that you will complete by the end of the course displayed on the inside front cover of the book. Here's a brief overview of each:

PROJECT A: AROUND THE WORLD AD
This project helps you apply the skills you have learned in the first four chapters — an overview of design, efficient use of the many palettes, and varied ways of working with text. Beginning with a shell, you will create text frames, type and tweak a headline, insert and format text, and import and format a block of body text, managing its flow across multiple columns. This project will give you the feel for combining text and graphics for a clean, striking design.

PROJECT B: BAGGY'S KID'S MENU
Once you have learned to work with graphics, we turn you loose on a menu just for kids. This document you create from scratch. You'll manufacture a happy background using InDesign's Polygon tool, and spice up the menu with a number of imported cartoon graphics. You'll work with paragraph styles to simplify and speed your progress, and you'll embed images in the text flow to ensure that they're properly spaced in relation to their surrounding text. Finally, you'll add some finishing touches using the versatile Bézier tool. When you've finished with this menu project, you'll have the knack for placing images and type, effectively and efficiently.

PROJECT C: VACATION BROCHURE
By the time you've progressed this far, you'll want to sink your teeth into a more complex project. You'll set up a six-panel brochure, complete with folds. Establishing your color scheme will take some work, as will the demanding job of creating style sheets. Each element requires exacting placement in this project, and you'll be dropping your pictures in "by the numbers," to ensure that they interact well with the surrounding text. This project reinforces the skills you've learned in rotating text and images, bleeding elements off the page, and ensuring that your type and background interact effectively with one another.

PROJECT D: GOOD CHOICES NEWSLETTER
So, how involved can a two-page newsletter be? You'll find out when you create this "final exam" project. We help you stretch your skills, from establishing preferences to utilizing special dictionaries, as you begin to set up this document. You'll use the powerful step-and-repeat feature as you prepare the master pages, and you'll place a variety of photos and graphics at varying percentages to create a newsletter that grabs the reader's eye. You'll also insert and format text using style sheets, and utilize InDesign's powerful text-management tools to ensure that the document not only looks good, but also employs accurate spelling and hyphenation. Finally, you'll prepare this document for printing, so the whole world (or at least the organization's mailing list) can enjoy it.

SUPPORT MATERIALS

FOR THE STUDENT
On the CD-ROM you will find a complete set of Against The Clock (ATC) fonts, as well as a collection of data files used to construct the various exercises and projects.

The ATC fonts are solely for use while you are working with the Against The Clock materials. These fonts will be used throughout both the exercises and projects.

A variety of student files have been included. These files are necessary to complete both the exercises and projects.

FOR THE INSTRUCTOR
The Instructor Kit consists of an Instructor's Manual and an Instructor's CDROM. It includes various testing and presentation materials in addition to the files that come standard with the student books.

  • Overhead Presentation Materials are provided and follow along with the course. These presentations are prepared using Microsoft PowerPoint and are provided in both "native" PowerPoint format as well as Acrobat Portable Document Format (PDF).
  • Extra Projects are provided along with the data files required for completion. These projects may be used to extend the course, or may be used to test the student.
  • Finished artwork (in PDF format) for all projects that the students complete is supplied on the CD-ROM.
  • Test Questions and Answers are included on the instructor CD-ROM. These questions may be modified, reorganized, and administered through out the delivery of the course.
  • Halfway through the course is a Review of material covered to that point, with a Final Review at the end.

ACKNOWLEDGMENTS

I would like to give special thanks the writers, illustrators, editors, and others who have worked long and hard to complete the Against The Clock series. Foremost among them are Robin McAllister, Dean Bagley, and Lisa Bochatey, whom I thank for their long nights, early mornings, and their seemingly endless patience.

Thanks to the dedicated teaching professionals whose comments and expertise contributed to the success of these products, including Doris Anton of the Wichita Area Technical College, Bonnie George of Pittsburg State University, Carin Murphy of the Des Moines Area Community College, and Dee Colvin of the University of North Florida.

And a big thanks to Terry Sisk Graybill, copy editor and final link in the chain of production, for her tremendous help in making sure we all said what we meant to say.

A big thanks to Judy Casillo, developmental editor, and Denise Brown, production editor, for their guidance, patience, and attention to detail.

A special thanks to my husband, Gary Poyssick, for his unswerving support and for living in a publishing studio.

Ellenn Behoriam, June, 2000

Read More Show Less

Introduction

PREFACE

PURPOSE

The Against The Clock series has been developed specifically for those involved in the field of graphic arts.

Welcome to the world of electronic design and prepress. Many of our readers are already involved in the industry — in advertising and design companies, in prepress and imaging firms, and in the world of commercial printing and reproduction. Others are just now preparing themselves for a career somewhere in the profession.

This series of courses will provide you with the skills necessary to work in this fast-paced, exciting, and rapidly expanding business. Many people feel that they can simply purchase a computer, the appropriate software, a laser printer, and a ream of paper, and begin designing and producing high-quality printed materials. While this might suffice for a barbecue announcement or a flyer for a yard sale, the real world of four-color printing and professional communications requires a far more serious commitment.

THE SERIES

The applications presented in the Against The Clock series stand out as the programs of choice in professional graphic arts environments.

We've used a modular design for the Against The Clock series, allowing you to mix and match the drawing, imaging, and page-layout applications that exactly suit your specific needs.

Titles available in the Against The Clock series include:

Macintosh: Basic Operations
Windows: Basic Operations
Adobe Illustrator: Introduction and Advanced Digital Illustration
Macromedia FreeHand: Introduction and Advanced DigitalIllustration
Adobe InDesign: Introduction and Advanced Electronic Mechanicals
Adobe PageMaker: Introduction and Advanced Electronic Mechanicals
QuarkXPress: Introduction and Advanced Electronic Mechanicals
Microsoft Publisher: Creating Electronic Mechanicals
Microsoft PowerPoint. Presentation Graphics with Impact
Microsoft FrontPage: Designing for the Web
MetaCreations Painter: A Digital Approach to Natural Art Media
Adobe Photoshop: Introduction and Advanced Digital Images
Adobe Premiere: Digital Video Editing
Macromedia Director: Creating Powerful Multimedia
File Preparation: The Responsible Electronic Page
Preflight: An Introduction to File Analysis and Repair
TrapWise and PressWise: Digital Trapping and Imposition


ICONS AND VISUALS

  • Pencil icon indicates a comment from an experienced operator. Whenever you see the pencil icon, you'll find corresponding sidebar text that augments or builds upon the subject being discussed at the time.
  • Bomb icon indicates a potential problem or difficulty. For instance, a certain technique might lead to pages that prove difficult to output. In other cases, there might be something that a program cannot easily accomplish, so we might present a workaround.
  • Pointing Finger icon indicates a hands-on activity — whether a short exercise or a complete project. Note that-sometimes this icon will direct you to the back of the book to complete a project.
  • Key icon is used to point out that there is a keyboard equivalent to a menu or dialog-box option. Key commands are often faster than using the mouse to select a menu option. Experienced operators often mix the use of keyboard equivalents and menu/dialog box selections to arrive at their optimum speed.
  • If you are a Windows user, be sure to refer to the corresponding text or images whenever you see this Windows icon. Although there isn't a great deal of difference between using these applications on a Macintosh and using them on a Windows-based workstation, there are certain instances where there's enough of a difference for us to comment.

BOOK WALK-THROUGH

  • Chapter Openers provide the reader with specific objectives.
  • Project assignments allow you to use your imagination and your new skills to satisfy a client's publication needs.
  • Sidebars and Hands-on Activities supplement concepts presented in the material.
  • Step-by-step projects result in finished artwork — with an emphasis on proper file construction methods.

THE PROJECTS YOU WILL WORK ON

Against The Clock course materials have been constructed with two primary building blocks: exercises and projects. Projects always result in a finished piece of work — digital imagery typically built from the ground up, utilizing photographic-quality images, vector artwork from illustration programs, and type elements from the library supplied on your student CD-ROM.

This course, Adobe InDesign 1.5: Introduction to Electronic Mechanicals, uses several step-by-step projects that you will work on during your learning sessions. (There are also open-ended project assignments following the two reviews.) You will find images of the step-by-step projects that you will complete by the end of the course displayed on the inside front cover of the book. Here's a brief overview of each:

PROJECT A: AROUND THE WORLD AD
This project helps you apply the skills you have learned in the first four chapters — an overview of design, efficient use of the many palettes, and varied ways of working with text. Beginning with a shell, you will create text frames, type and tweak a headline, insert and format text, and import and format a block of body text, managing its flow across multiple columns. This project will give you the feel for combining text and graphics for a clean, striking design.

PROJECT B: BAGGY'S KID'S MENU
Once you have learned to work with graphics, we turn you loose on a menu just for kids. This document you create from scratch. You'll manufacture a happy background using InDesign's Polygon tool, and spice up the menu with a number of imported cartoon graphics. You'll work with paragraph styles to simplify and speed your progress, and you'll embed images in the text flow to ensure that they're properly spaced in relation to their surrounding text. Finally, you'll add some finishing touches using the versatile Bézier tool. When you've finished with this menu project, you'll have the knack for placing images and type, effectively and efficiently.

PROJECT C: VACATION BROCHURE
By the time you've progressed this far, you'll want to sink your teeth into a more complex project. You'll set up a six-panel brochure, complete with folds. Establishing your color scheme will take some work, as will the demanding job of creating style sheets. Each element requires exacting placement in this project, and you'll be dropping your pictures in "by the numbers," to ensure that they interact well with the surrounding text. This project reinforces the skills you've learned in rotating text and images, bleeding elements off the page, and ensuring that your type and background interact effectively with one another.

PROJECT D: GOOD CHOICES NEWSLETTER
So, how involved can a two-page newsletter be? You'll find out when you create this "final exam" project. We help you stretch your skills, from establishing preferences to utilizing special dictionaries, as you begin to set up this document. You'll use the powerful step-and-repeat feature as you prepare the master pages, and you'll place a variety of photos and graphics at varying percentages to create a newsletter that grabs the reader's eye. You'll also insert and format text using style sheets, and utilize InDesign's powerful text-management tools to ensure that the document not only looks good, but also employs accurate spelling and hyphenation. Finally, you'll prepare this document for printing, so the whole world (or at least the organization's mailing list) can enjoy it.

SUPPORT MATERIALS

FOR THE STUDENT
On the CD-ROM you will find a complete set of Against The Clock (ATC) fonts, as well as a collection of data files used to construct the various exercises and projects.

The ATC fonts are solely for use while you are working with the Against The Clock materials. These fonts will be used throughout both the exercises and projects.

A variety of student files have been included. These files are necessary to complete both the exercises and projects.

FOR THE INSTRUCTOR
The Instructor Kit consists of an Instructor's Manual and an Instructor's CDROM. It includes various testing and presentation materials in addition to the files that come standard with the student books.

  • Overhead Presentation Materials are provided and follow along with the course. These presentations are prepared using Microsoft PowerPoint and are provided in both "native" PowerPoint format as well as Acrobat Portable Document Format (PDF).
  • Extra Projects are provided along with the data files required for completion. These projects may be used to extend the course, or may be used to test the student.
  • Finished artwork (in PDF format) for all projects that the students complete is supplied on the CD-ROM.
  • Test Questions and Answers are included on the instructor CD-ROM. These questions may be modified, reorganized, and administered through out the delivery of the course.
  • Halfway through the course is a Review of material covered to that point, with a Final Review at the end.

ACKNOWLEDGMENTS

I would like to give special thanks the writers, illustrators, editors, and others who have worked long and hard to complete the Against The Clock series. Foremost among them are Robin McAllister, Dean Bagley, and Lisa Bochatey, whom I thank for their long nights, early mornings, and their seemingly endless patience.

Thanks to the dedicated teaching professionals whose comments and expertise contributed to the success of these products, including Doris Anton of the Wichita Area Technical College, Bonnie George of Pittsburg State University, Carin Murphy of the Des Moines Area Community College, and Dee Colvin of the University of North Florida.

And a big thanks to Terry Sisk Graybill, copy editor and final link in the chain of production, for her tremendous help in making sure we all said what we meant to say.

A big thanks to Judy Casillo, developmental editor, and Denise Brown, production editor, for their guidance, patience, and attention to detail.

A special thanks to my husband, Gary Poyssick, for his unswerving support and for living in a publishing studio.

Ellenn Behoriam, June, 2000

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