Advanced 3D Game Programming With Directx 10.0

Advanced 3D Game Programming With Directx 10.0

by Peter Walsh
     
 

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ISBN-10: 1598220543

ISBN-13: 9781598220544

Pub. Date: 01/08/2008

Publisher: Jones & Bartlett Learning

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and

Overview

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.
Learn how to acquire input from the user through the keyboard and mouse; simulate intelligence using steering algorithms and motivation engines; render using HLSL shaders; use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting; manage scenes via portal rendering.

Product Details

ISBN-13:
9781598220544
Publisher:
Jones & Bartlett Learning
Publication date:
01/08/2008
Edition description:
1E
Pages:
530
Product dimensions:
5.90(w) x 9.00(h) x 1.20(d)

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