Advanced ActionScript 3 with Design Patterns

Overview

Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete ...
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Overview

Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern.

Table of Contents:

Part I - Successful Projects
1. How to Design Applications

2. Programming to Interfaces

Part II - Patterns

3. MVC

4. Singleton

5. Factory (Abstract Factory and Factory Method)

6. Proxy

7. Iterator

8. Composite

9. Decorator

10. Command

11. Memento

12. State

Part III - Advanced ActionScript Topics

13. Working with Events

14. Sending and Loading Data

15. E4X (XML)

16. Regular Expressions

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Editorial Reviews

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The Barnes & Noble Review
Once, Flash applications were "toys." You could build them any way you liked. But today's rich Internet applications represent a major investment, and many are business-critical. They must be robust, efficient, and easy to integrate. Fortunately, there are proven "design patterns" for achieving all that with ActionScript -- and you can learn them right here.

Those patterns begin with mapping what your application will do (analysis), and transforming those goals into architecture (design). The authors cover that, then turn to the coding issues every serious ActionScript developer will face. How do you organize user interfaces, business logic, and data models (via MVC)? What's the best way to build applications with undo features? Manage hierarchical data structures (such as filesystems)? Work with events? Send and load data?

Developers have spent decades identifying some of these patterns, often through difficult trial and error. Fortunately, you won't have to. Bill Camarda, from the January 2007 Read Only

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Product Details

  • ISBN-13: 9780321426567
  • Publisher: Adobe Press
  • Publication date: 11/16/2006
  • Pages: 286
  • Product dimensions: 7.37 (w) x 9.10 (h) x 0.68 (d)

Meet the Author

Joey Lott works with ActionScript during the day and by night he's a super-secret international man of mystery, rescuing animals and children from harms way, righting wrongs, and working for global peace, the rights of all living beings, and environmental responsibility. Joey is the author (or co-author) of a veritable arsenal of ActionScript and Flash-related titles, including the ActionScript Cookbook, Programming Flash Communication Server, and the Flash 8 Cookbook. In his free time he likes to write poetry, pursue competitive origami, and train in the art of aikido. Danny Patterson is a Consultant specializing in Flash and Web technologies. He also works with Schematic as a Senior Flash Architect. He is an Adobe Community Expert and has contributed over 40 articles to Community MX and the MX Developers Journal. He is also the co-author of the Flash 8 ActionScript: Training from the Source book by Adobe Press. He has spoken at many conferences and user groups including Flash in the Can and Flash Belt. Danny is certified in both Flash and ColdFusion and has worked on web projects for many large companies including Microsoft, IBM, Dell, Adobe and Starz. You can check out his blog at DannyPatterson.com.
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