AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation

by Keith Peters
AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation

by Keith Peters

eBook1st ed. (1st ed.)

$29.99  $39.99 Save 25% Current price is $29.99, Original price is $39.99. You Save 25%.

Available on Compatible NOOK Devices and the free NOOK Apps.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

This chapter covered numerical integration—what it is and the problems that come with it. You now know that you’ve probably been using Euler integration (and you now know how to pronounce it) and you have a few alternatives available to use. And most importantly, you hopefully have an idea about when to use each one because they all have strengths and weaknesses. Euler, Runge-Kutta, and Verlet are not the only forms of numerical integration. A quick check on Wikipedia brings up this list of interesting sounding names: Backward Euler, Semi–implicit Euler, Velocity Verlet, Beeman’s algorithm, Heun’s method, Newmark-beta method, Leapfrog integration, and Monte Carlo integration. I have no idea what they all are, but it might be fun to find out. Over to you! Next up, we’ll dive into some brand new Flash 10 features regarding 3D! 273 Chapter 7 3D IN FLASH 10 Since I’ve been involved in Flash, I’ve seen a new version of the Flash authoring tool, along with a new Flash Player, come out about every 18 months. Shortly after each version is released, the rumors, speculations, and wish lists for what will be in the next version begin. Routinely, one of the longed- for features is native 3D. And just as routinely, hopes are dashed when it doesn’t appear. Until Flash 10. You could always do 3D in Flash by scaling and positioning things to make them look like they are nearer or farther away.

Product Details

ISBN-13: 9781430216094
Publisher: Apress
Publication date: 01/25/2009
Sold by: Barnes & Noble
Format: eBook
Pages: 472
File size: 7 MB

About the Author

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

Table of Contents

A table of contents is not available for this title.
From the B&N Reads Blog

Customer Reviews